Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. WexMajor

    WexMajor Thaumaturge


    Magic attack
    Type arcane
    Damage 0 - Range 1
    Burst 2
    Duration 1
    Affect all characters in range, including you.
    Last edited: Jan 14, 2016
  2. BlackVoidDeath

    BlackVoidDeath Guild Leader

    And may autocorrect, always be your friend.
    WexMajor likes this.
  3. BlueSabere

    BlueSabere Kobold

    Well I told you in World Chat yesterday, which appjarently I didn't add to my post, was that it doesn't trigger any cards attached to the wizard.
  4. WexMajor

    WexMajor Thaumaturge

    Holy Aura

    Block any 5+
    Keep unless 5
    ParodyKnaveBob likes this.
  5. Deepweed

    Deepweed Thaumaturge

    BlueSabere I still think it's a poor idea regardless. Nothing personal.

    Another card idea came to me recently.

    Void Mail
    Gold- Armor
    Effect 1: Armor 3, Keep. (Roll: 3+)
    Effect 2: If you take are to take Penetrating damage, reduce that damage by 5. Damage can go below 0. Keep unless 1. (Roll: 2+)

    Penetrating attacks have been far too dominant in every meta since the release of EttSC, with Laser Thrust being on Nova Axe and Double-edged Sword being viable as ever. This should help solve that problem a bit.

    Negatron Plates
    Black+ (New!) Armor
    Effect 1: When taking damage from behind, Armor 4, Keep. (Roll: 2+)
    Effect 2: When this card is in your hand, you cannot be healed.

    I somewhat get the feeling that AI will not raise the level cap but instead work on the lower end of the token scale, in contrast to EttSC. This is an example of a card that has unique strengths that you can play around but has handicapping effects, which would be useful in such an expansion. It also counters Vibrant Pain if you have blocks in hand.

    I am of the belief that we should have more Gold and Black quality armors, even if they're just on 1 or 2 items. Grounding Plates and Barbed Platemail are really cool cards and I think more cards should be made in the same vein.
    Last edited: Jan 16, 2016
  6. timeracers

    timeracers Guild Leader

    Penetrating is supposed to be a positive thing, so I think this(Effect 2) should be toned back.
    visak13 likes this.
  7. visak13

    visak13 Ogre

    This sounds interesting. Nice idea!

    Edit: Needs to be Roll 4+ to balance it.
    Last edited: Jan 16, 2016
  8. WexMajor

    WexMajor Thaumaturge


    Melee attack
    Range 1 - Damage 5
    Halt Duration 2


    Melee attack
    Range 1 - Damage 4
    Target discard their oldest melee attack

    Below The Belt

    Melee attack
    Range 1 - Damage 8
    Stun Duration 1
  9. hello world

    hello world Hydra

    Surprising strength
    Surprising strength deals 6 extra damage if the user is a wizard.
    range 1
    Damage 5

    Only found on elvish racials.
  10. Super4011

    Super4011 Lizardman Priest

    More Ideas...

    Triple Slash

    Attack, melee slashing, 4 damage, 1 range, warrior card. This attack hits 3 times, each attack deals half the damage of the previous strike.

    Tricking Combo

    Attack, melee crushing, 6 damage, 1 range, warrior card. Immediately strike the target for 2 crushing damage, if that attack is blocked, this attack has hard to block 3, otherwise, this attack has hard to block 2.

    Arcane Blade

    Attack, melee arcane, 3 damage, 4 range, wizard card, linear. This card does 4 extra damage to adjacent characters.

    Icy Wind

    Attack, magic cold, 3 damage, 6 range, wizard card. Slide back 2, this attack affects all enemies in a 2x2 area, attach to target encumber 2, duration 1

    Ground Purifier

    Utility, magic holy, 1 range, priest card. Adjacent squares have their terrain removed and all occupying characters heal 3 and target square becomes purifier terrain (Difficult terrain, this square and all adjacent squares cannot have new terrain attachments on them, at the end of each round, all characters within 1 square of this terrain heal 3, duration 2).

    Holy Rewind

    Support, magic holy, priest card. All characters heal 5 and draw 2 cards, all dead characters revive with 5 health on a square within 2 spaces of an ally of the resurrected character and draw 2 cards along with their base move card, killing resurrected characters do not give victory points.


    Block. Block any (roll 5+), if this block blocks projectile or magic, that attack hits a random character you have line of sight to.

    Frigid Armor

    Armor. 1. This armor grants immunity to fire damage and reduces cold damage taken by 3 2.armor 2 (roll 3+).

    Hit and Run

    Hybrid (Move/Boost). 1. Move 3 2. When you play an attack card, move 2 after the attack.


    Handicap, dwarf card. Trait, attach to yourself, encumber 1, when you play a move card, discard your oldest card

    Annoying Shouter

    Handicap, human card. Trait, attach to yourself, you cannot be targeted by support cards, at the end of each round, adjacent allies slide back 2.


    Handicap, elf card. Trait, when you deal damage to a character with more health, discard your oldest card.
    Last edited: Jan 17, 2016
  11. Derek

    Derek Orc Soldier

    Have you ever heard the expression quality over quantity? It desperately needs to be employed.. Nothing personal; the same can be said for most every post that has a slew of card ideas.
    billiska and timeracers like this.
  12. WexMajor

    WexMajor Thaumaturge

    This card would be too powerful. The only ones I would like to see implemented are Intimidated (but as a generic card), Hit and run (I was actually going to suggest something similar), and Fatigued (generic card).
  13. Valadilene

    Valadilene Lizardman Priest

    Block melee
    Roll #+

    On blocking melee, you're allowed to immediately play an unblockable melee attack on the attacker

    Also known as Parrying Strike

    (resolving this reaction: play a single melee attack card or cancel this reaction; if this card has cantrip, ignore cantrip effect; taunted by attacker)

    Practically speaking, its a block with the additional effect of giving 1 melee card cantrip and unblockable.
  14. WexMajor

    WexMajor Thaumaturge


    Magic Attack
    Type sonic (does this exist?)
    Range 4 - Damage 2
    If the character recieves damage from this card, you can set his facing


    Magic Attack
    Type sonic
    Range 5 - Damage 0
    Affect all characters in range, all characters face the attacker.
    BlackVoidDeath and Inkfingers like this.
  15. WexMajor

    WexMajor Thaumaturge

    Warp Space

    All your magic attacks targeting a single target gain Burst 1
    Duration 2
  16. Vlamona

    Vlamona Thaumaturge

    Sneak attack
    Melee Piercing
    Step 1
    If you were not in line of sight to any enemies when you played this card, increase its damage by 7.
    Damage 1
    Range 1
    ParodyKnaveBob likes this.
  17. WexMajor

    WexMajor Thaumaturge

    Arcane Overload

    Magic attack
    Type Arcane (DOH!)
    Range 6 - Damage 1
    Add 2 damage for every magic attack the target has in hand.
    Target discards a random magic card.

    Festering Curse

    Magic attack
    Type Unholy
    Range 5 - Damage 1
    Poison 2 - Duration 3
  18. hello world

    hello world Hydra

    Bargain bin

    Examples of itemization:

    Leap/shimmering aura/bargain bin

    Arcane skill
    Kindler/kindler/bargain bin

    Pentrating stab x 4/puncturing stab/bargain bin
  19. Vlamona

    Vlamona Thaumaturge

    So it does nothing, it just cycles through the cards? If so it's probably better than black.
    ParodyKnaveBob likes this.
  20. Pawndawan

    Pawndawan Champion of Cardhuntria

    Bronze or so. (Dreadfully Ill)

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