Black Plume Mountain 1 HP Quest Post-Nerf Strategy

Discussion in 'Adventure Discussion and Strategy' started by Neoburai, Oct 24, 2014.

  1. Neoburai

    Neoburai Kobold

    I had my concerns about the BPM 1 HP quest after Wall of Stone was removed. Below is the build and strategy that I used to pass the quest post-nerf. Without further ado, the build:

    Human Wizard 1
    Wallbuilder's Staff
    Lava Staff
    3x Soulstone (Floods)
    Pip's Anklet (Floods)
    Hover Robes
    Flank Boots
    Advanced Flexibility

    Human Wizard 2
    Wallbuilder's Staff
    Hippocampal Staff (Perplexing Ray)
    2x Water Talisman
    2x Soulstone
    Hover Robes
    Flank Boots
    Advanced Flexibility

    Human Wizard 3
    Wallbuilder's Staff
    Heartripper (Punishing Bolt)
    3x Bimson's (Floods)
    1x Water Talismon
    Hover Robes
    Flank Boots
    Advanced Flexibility

    Tile Positioning.jpg

    Alright, pop open that image above.

    So first thing is first, you need to fire off two Flash Floods. They're marked in red on the image. These tiles have to be replaced every single turn! If they're not, you lose. Flanks and Flexibility are there to help ensure that you're able to keep them up. Once the tiles are up, maneuver your team to the tiles in green. This is the sweet spot. Any further right and the dragon will advance through the open spaces on the right side. Any further left and the dragon will consider advancing more quickly (too quickly) on that side.

    Blackhammer won't approach until turn 3. Rinse and repeat a few times until you're able to kill him. Illusion Wall, Force Bolt, Punishing Bolt, and Path of Knives are a big help.

    Once Blackhammer is dead, the fun begins! Your single damage card is Lava. It's the only attack that will work here as it reaches any distance (greater than 7) and can't be reflected. There has to be a distance of 6 between you and the dragon at all times (6 tiles between). Any closer and you're dead.

    In essence it's rinse and repeat the red Floods until you get a Lava. Be sure and keep Flanks and Flex for emergencies. The dragon will waste his two movement cards while you replace the two red Floods. Afterwards fire off the Lava. Use Illusion Wall to clear the tiles you're standing on! You'll need to work around his Hover obviously. You may occasionally run into armor and Toughness. The armor is what the P Rays are for. If he get's armor, he'll keep it. You then get to gamble until it's gone, yay. There are only two P Rays in this build... yup.

    Lastly, the position of the Lava matters. The blue tile is good. He'll shuffle off it, chill for a turn, then he'll move right back (this time to one of the orange tiles). If the Lava lands in an orange tile, you need to be careful. When this happens, he'll fly further left. This is where the purple Floods come in. If he's going to move left (and he will) you need to have that back row of purple Flood tiles up beforehand! Depending on how far left he is, you may want to throw the second closer purple row up as well. With those in place, he'll move back to the blue Lava tile once the orange is gone.

    Lastly, never put up more than one Lava! He'll hang around the left side too long and you won't be able to keep all of the Floods up! This is all about slow and steady wins the race. Also beware of D Traveler misclicks. If you get clicking too fast and move your mage forward, he's dead. That's all it takes.

    So, there you go! Have fun and good luck!
    Last edited: Mar 28, 2015
    FDrybob, CT5, neoncat and 5 others like this.
  2. Jarmo

    Jarmo Snow Griffin

    Big gratz, that's a very impressive achievement! Thanks for sharing the strategy!
  3. Neoburai

    Neoburai Kobold

    Absolutely! Thanks!
  4. Questor

    Questor Ogre

    Wow, this is most impressive.
    I think all people were sure that this quest is impossible now.

    Wow, did i mentioned that i am impressed?
  5. Scarponi

    Scarponi Moderator

    Congrats! Very nice! I suspect that is not actually the only strategy, but it is clearly an effective one.

    If you get 2 reliable armors on everyone (no easy task I'm aware, but the advantage is you only need one flash flood laid down.) you actually can't get hurt by his ranged attacks and can set up in this formation in the opening corner:

    Plume Mtn.jpg

    Where you stand where the black circles are and put flood where the blue squares are. Technically the dragon can still get you from where the red circle is, but he'll only move to that spot if you scare him to move with terrain attachments. So this is purely a zero terrain damage method. Instead he'll stand right next to the flood just off screen shot about where the blue wizard's head is. From there it is up to you to figure out how you want to deal with his blocks and armors. Anyway, just identifying alternatives, by no means suggesting its a better approach!
  6. neoncat

    neoncat Feline Outline

    *sigh* I think I may be convinced to go do it all again, just because I'm masochistic like that. >_<
  7. Neoburai

    Neoburai Kobold

    Thanks for the suggestion! I hadn't considered Reliable. It wouldn't be hard to get the 6 as you'd just need to follow the above strategy until you got them. There certainly could be a build there, but I think it'd be more tricky. You'd still need to run 12 Flood items as you'd be relying on top-decking Floods to keep your armor. I wouldn't feel comfortable with that red zone there and would likely still keep two floods down at all times. I think you'd still have to go with tile attacks, but now Acid is the much better option. I say that because Perfect Block would strip your armor allowing him to pick you off. You might be able to turn him with tiles for a bigger/non-tile attack, but you'd have to top-deck a combo. I'll take safety over speed, so let's stick with Acid. The only other concern with Acid is that I doubt the dragon will burn his Flys if he's already that close. If he doesn't move while you're re-flooding, you'll have to top-deck 3 tile attacks. I'll test this strategy over the weekend and report back if it goes well!
    Last edited: Oct 24, 2014
  8. Neoburai

    Neoburai Kobold

    Ugh, I shudder at the thought. Power to you though, it's the best way farm Epics and Legendarys. If you do it all over again, you should keep a running log of all your E&L loot!
  9. Scarponi

    Scarponi Moderator

    The rewards have to get way better than the current boost before I want to run through some of those again! I'll happily sit on my 100%.
  10. Scarponi

    Scarponi Moderator

    A couple notes:
    • Since FF can be over-written, you can actually lay it on any turn you have it, right on top of the old one. It's worth one turn less but then you don't have to luck out with top decking. (That's not to say you don't need a ton, but it can be all one wizard likely.
    • Officer's harnesses can deal with perfect block, just make sure to use a mundane attack (path of knives, force blast, etc.) to check for it since reflecting block could hurt. This can then be followed by boiling armor. The tricky part is rotating the officer harness to be your oldest card, it can require waiting to get more reliables to discard your older ones and cycle the officer's harness to the end.*
    • If he saves fly then he has less armor/blocks and direct damage attacks would be the way to go.
    • Yes in 1HP quests ALWAYS, ALWAYS, ALWAYS, safety over speed.
    • You might think about a drawbot priest instead of 3 wiz if you go with this strategy.
    *The dragon's max damage at 3+ range is 3, so a Reliable Hide can take the place of one Reliable Mail if it fits better in the build.
  11. Neoburai

    Neoburai Kobold

    I like the rotating harness idea, that's pretty cool. I know you can overwrite Flood each turn, I say top-decking because you'll never be able to keep anything in your hand for the next turn (as you have to maintain a full set of Reliables). You'd be in trouble if you failed to draw a Flood, Flex, or Flank. Inspiring Priest may help, but at best you'd only be able to top-deck two Inspriations. That may put you in a bigger pinch than just having more raw Flood.
    Last edited: Oct 24, 2014
  12. Kalin

    Kalin Begat G'zok

    But the priest could have heals on her divine weapons, so you would probably only need 1 Reliable Mail for each char, allowing you to save a Flash Flood for next round.
    Oops, forgot we were talking about 1 HP quest.
    Last edited: Oct 24, 2014
  13. Scarponi

    Scarponi Moderator

    Very true for standard play (in fact pretty much how I take on BPM) but for a 1HP quest heals are worthless.
  14. 40c_rudy

    40c_rudy Lizardman Priest

    At frigging last, i did it. After around 6 hours overall (not straight of course, otherwise i would have gone crazy now), half a dozen times that i wanted to smash my laptop and around 2k gold spent on countless retries, i managed to beat the bloody dragon.
    I can't even begin to express the frustration i experienced while playing this quest, it must have been the single most difficult thing i have done in any game i have played. Seriously, whoever designed this must be a sadist :D.

    This is the build i used for the last level
    Level 24 Human Priest

    Level 24 Elf Wizard

    Level 24 Elf Wizard


    I used the positioning shown above for the entire battle, only moving the elf in the circle depending on whether i wanted her to attack the dragon or place a Flash Flood. Needless to say, that Flash Flood needs to be active at all times.
    Last edited: Jul 2, 2016
  15. Why didn't you use the Delicious Elf strategy? It's much more effective and reliable for 1hp.
  16. Master Goo

    Master Goo Ogre

    Does Doom work here well?

    On basic difficulty i saw it does good here.
  17. timeracers

    timeracers Guild Leader

    Doom is quick and effective but its win-rate might not be the highest.
  18. 40c_rudy

    40c_rudy Lizardman Priest

    To be honest i did try once to lure the dragon with one of my elves, but he lost interest on her and went to attack my other characters. I always read the forum for advice and hints, but i like developing my own builds/strategies if i can. I tried a lot of different compositions/builds before i ended up with the one i posted above.

    Damn i am stupid, how could i forget about Doom. I think it is worth trying to build around it.
  19. The armor that the dragon has will most likely attach it to you instead.

    Your other characters have to be out of range of the dragon attacks (>6). If you are closer than that then the dragon will most possibly fly toward those. That's an additional reason he uses cold (range 8) and acid (range 10) attacks. To avoid this you can have the poledancing elf lay some terrain attachments to the place the dragon would go to hit the other characters.
  20. timeracers

    timeracers Guild Leader

    Unless you pack a little armor removal to remove it for the doom.

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