I have disliked Toughness since day 1. Very powerful, cycles and hidden. It is a Gold card so it should be good, but I always felt it allowed D-wiz to be too hard to kill. I also resented it bypassed penetrating. Now... well I am not as furious about it but still think Perfect Toughness is totally unfair. This is the only item that has 2 Toughness and while Rusty Armor is lame, you need a lame card to get 2 gold cards on a 3 slot item. If I could I wold change Perfect Toughness and be done with the whining. Much like Resistant hide it is an immunity card and immunity is lame, but 1 per character would make it tolerable. The other option is make Toughness more "realistic". Suggestions: Reduce all damage by 75% (tough not invulnerable); draw card Prevent all damage; draw a card if damage prevented is 5 points or less. Prevent all damage, only triggered on range 1 or 2 attacks (melee only); draw card Prevent all damage; Keep if damage prevented is 2 points or less. (no draw) Prevent all damage; attach to character, Duration 2, next attack gets Frenzy 2, hard to block 1 (no draw) My favorites are 2 & 5: #5 helps melee characters more than ranged (ranged tough guys is lame) #2 only get to draw from minor attacks I doubt we will see any change and I accept that Perfect Toughness will likely remain the best racial skill for wizards, but I can dream of a day where is D-wiz are as squishy as a wiz should be.