An Emphatic Time-Sensitive Suggestion (and Some Supporting Details) Ok, two comments before the idea: 1) It's unfortunately hard for me to write concisely about things that I really care about. (It's a real-life handicap I have, and wish I didn't.) So sorry about any excess verbiage. 2) Although I've previously expressed concern about the changes to CH which was my "favorite 'stable' online game", I happily admit, that so far, I think Knights have enhanced and expanded PvE while keeping things both well-balanced and interesting via the new EPC modules. Eastpass even subtly and PASSIVELY introducing new attachment cards to the PvP environment without creating new gear was a fun and clever twist to make even Ranked more interesting without upsetting even one PvP player that I can think of! My Wishful Suggestion I really want to suggest (for multiple expounded-upon reasons) that a second Loot Fairy and maybe Bandit(s), (hereafter "Loot Guys" collectively) be added (or at least announced as "Coming Soon") at the same time as the new Castle Mitternacht is released! I consider this a time-critical matter for the benefit of both Knights, player interest, and the game itself, and some of my reasoning and perceptions are listed below. (Sorry for not posting sooner.) Historic Background After I first noticed Knights asking for advice about possible improvements, I suggested adding extra Loot Guys, and if I remember correctly, Knights replied saying it sounded like a good idea. Before Knights, Blue Manchu had become too busy to implement improvements. The original "Loot Guys" were one of many great new features long ago introduced by Blue Manchu after Cardhunter was already a "complete" game. Not only was the Loot Fairy a great business-oriented way to get players to think about CH every day, by checking the LF Wiki, and later the Tracker, going on hunts, and LFG-LF'ing, I strongly suspect they helped nurture the friendly, cooperative and enjoyable aspects of the in-game community. I've been told the Loot Bandit has been a cool motivator for some people to (buy and) run a lot of maps daily, but I suspect that was "before my time". Unfortunately, over time, the Loot Fairy and Bandit have been repeatedly diluted/nerfed; mostly and originally by Blue Manchu with every new adventure they could visit. It became harder and harder for searchers to locate them; there's still only two Guys, but the number of adventures to search while looking for them keeps going up and up and up. But nonetheless, the LF remained a rather reliable staple as lots of "LF not found at <map>" comments appeared in World quickly after each of its moves. I don't know why Jon didn't add at least the first Mitternacht cave to the Loot Guys' route; maybe it seemed too hard, or maybe it just seemed like one-map-too-many. (I consider it easier than Plume Mountain and about the same as the Trifle.) Then the number of adventures to search didn't change for many years. Perhaps that helped set and stabilize our LF habits and expectations. (I think most people mostly just forgot about the Loot Bandit.) The Eastpass Conspiracy More recently, when the new Eastpass Conspiracy modules were added by Knights, they were the first new non-Mauve-Manticore modules released in many years, so I'm sure they were surrounded by a moderate amount of intrigue, and: a: they were free, b: they were spread across many levels starting low at Level 9 so there was one for roughly whatever level most players might have wanted, and furthermore, c: there were teaser figurines upfront and more figurines for completion. BUT unfortunately, it was also the first new dilution/nerf of the Loot Guys in MANY YEARS, although I think those positives ("a:", "b:", & "c:" above) helped offset/mitigate negative perceptions of the nerf. The old Loot Fairy Tracker wasn't updated, so Cynthih and I personally volunteered to create and host the new tracker, http://ln.to/lfg and are continuing to improve it, especially as the Loot Guys now expand toward the Castle-M. (We're hoping to expand patrol-access soon.) But unfortunately, (as Eastpass may have lost its novelty,) my repeated observation has been that the new dilution/nerf of the LF was perhaps just big enough that the enthusiasm-for and time-to-locate the LF have become noticeably worse. It seems like the checking of late-adventures is more often frequently delayed and such delays longer than before. And, very surprisingly, it seems like hours passing before the first "Confirmed Absent" is marked has become a not-so-unusual sight for the first time! (Yesterday was a lucky Loot day, but we've had a lot of bad ones.) Now, don't get me wrong, I'm not saying the LF is currently broken; but, I'm concerned that it's been diminished/diluted and could almost certainly benefit from some improvement, especially before it is diluted further and also gets some extra negative spin by hiding in more high-level and pay-to-play adventures than ever before. Castle-M So, adding the Paid Castle Mitternacht modules to the Loot Guys' route(s) will further dilute/nerf them again. I suspect wisely timing the LF's new ventures into Castle-M to coincide with the Halloween event should help with "morale" TEMPORARILY. But, I'm very concerned that it will not only dilute and nerf the Loot Guys, but also send them into more PAID MODULES, and more high-levels, which are usually the last searched and are often effectively a problem for people who don't have the appropriate characters leveled up high enough. (And for those of us ready to do them, it's often hard to find a LFG partner.) I fear that CH may quietly be perceived by some, perhaps subliminally, as becoming more of a "PAY-TO-WIN" game, than it was before the Castle-M update! I understand Knights likely want to increase revenue so I have no objection to their promotion of the (non-PvP) paid content... Actually, I personally want them to increase revenue. It certainly seems like a good way to help keep the game alive. So I want the Castle-M expansion to be received by new buyers as positively as reasonably possible. But, unfortunately, if LF-dilution isn't taken seriously, and mitigated, I expect the dilution will keep getting worse and worse over time. Dilution means the LF might not be found some days, and also hurts the hope of finding one's Loot Bandit before the reset... People with a habit of hunting and LFG-LF'ing frequently might stop. I'm only trying to be helpful, so I hope Knights recognize potential user-perception of a "pay-to-win" trend emerging, and/or diminishing LF (and LB) interest. (Obviously the mere perception is a bad thing unto itself.) So, I really think now is the best time for the Loot-Fairy Buff that Knights said they'd consider; so I'm writing this to encourage its timely release (or announcing its upcoming release) to coincide with the Castle Changes (though I know I shouldn't get my hopes up so high.) An LF-buff mixed with Knight's announced plans might send the message of "Yea, we improved the game! The Castle is better balanced, the Loot Guys now go there, and the Loot Guys are now even easier to track down than they were yesterday!" That, IMO, is a win-win all around! (Including the part where Knights might sell more copies of the Castle maps and spur more general interest in the mist of a positive community vibe). [A long-term vibe, rather than just the temporary upswing from the restoration of the Halloween tradition.] I've been playing CH for many years and I really want to do whatever I can to increase the chances that it'll remain a stable and viable game and community for many years to come. So, in summary, So, in summary, I think creating (or more realistically "just announcing") some new Loot Guys in time to coincide with the Castle Re-Release would be a great idea. I've actually given this game a lot more thought and mental-analysis than I've even hinted at here. Best wishes from Battlezoby (as Cynthih tries to proofread this.) [ ] PvE Balance: Check! [ ] Ranked Balance: Check! [ ] Improved Co-op play: Fingers Crossed! P.S. Cynthih and I have appreciated the positive feedback from the community that we received regarding the new tracker, and even though it's not a great time for us (personally) to prioritize its improvement right now, we're doing so anyways as part of an effort to help both the game, the community, and the company "presiding over them," during the transition to the new CH era.