I was inspired to create a vengeance build because I realized that with 2 vengeance (and/or) 1 vengeance and 1 sparkling cloth, you can step all the way around behind an enemy when you are hit. Here is the party: Argyle Level 18 Human Warrior Talissa's Trident Captain Cedric's Vow Final Sword Impervious Panoply Unreliable Heirloom Shield Chapeau Of The Afflicted Artist Diamond Moccasins Alpha Positioning Sharp Bashing 1 x Toughened Hide Strips 1 x Quick Run 1 x All Out Attack 1 x Penetrating Cut 1 x Unreliable Block 7 x Vengeance 1 x Impaler 1 x Brutal Charge 2 x Howl 1 x Sparkling Cloth Armor 1 x Penetrating Lunge 2 x Strong Hack 2 x Lucky Charm 1 x Able Bludgeon 1 x Heavy Armor 1 x Bruiser 1 x Wounded Block 3 x Vicious Thrust 1 x Leadership 1 x Weak Strike 1 x Blind Rage 1 x Dodge 1 x Vanguard 2 x Arrogant Armor Cellulose Level 18 Elf Priest Monsterbane Axe Monsterbane Axe Sanctified Shroud Nightstalker's Shield Diamond Moccasins Witch's Snare Countess Jovana's Talisman Vampire's Teeth Wariness Stalking Vampirism 1 x Quick Run 1 x Brutal Charge 2 x Powerful Bash 1 x Skip 1 x Sapping Spear 1 x Lifesaving Block 2 x Trained Bludgeon 1 x Sparkling Cloth Armor 2 x Touch Of Death 1 x Healing Dash 2 x Entangling Roots 1 x Prowl 1 x Vampiric Form 2 x Shifting Block 1 x Spear Of Darkness 1 x Bloodied Block 2 x Sacred Shroud 2 x Boosted Heal 1 x Scouting Run 1 x Loner 4 x Vengeance 1 x Walpurgis Night 2 x Vampire's Kiss 1 x Consuming Spear 1 x Creature Of The Night Kazakdron Level 1 Dwarf Warrior Talissa's Trident Captain Cedric's Vow Final Sword Impervious Panoply Unreliable Heirloom Shield Chapeau Of The Afflicted Artist Diamond Moccasins Reclusive Resilience Sharp Bashing 1 x Quick Run 1 x Brutal Charge 2 x Arrogant Armor 1 x Bruiser 1 x Sparkling Cloth Armor 1 x Penetrating Lunge 1 x Weak Strike 1 x Heavy Armor 1 x Penetrating Cut 1 x Blind Rage 1 x Toughened Hide Strips 1 x All Out Attack 1 x Unreliable Block 1 x Dodge 1 x Impaler 1 x Howl 1 x Antimagic Skin 2 x Strong Hack 2 x Lucky Charm 1 x Enchanted Harness 1 x Wounded Block 1 x Loner 7 x Vengeance 1 x Able Bludgeon 3 x Vicious Thrust Battle 1 I was up against Testlum, who used a lot of boo! And entangling roots to shut down the vengeance horror. Despite this, there was still generally too much disincentive for him to damage me,as the dwarf had antimagic skin to purge the boo! and the priest had sacred shroud to regenerate the party. Testlum managed to kill the priest when she was rooted with a barrage of punishing bolts, but in the process he healed the 2 warriors up to full by the robes. At this point I was actually using The Inquisition in place of Talissa’s Trident. The dwarf managed to kill Testlum’s priest with a vicious thrust gained by howl, and the second wizard follwed soon after. Battle 2 Vengeance V. Acid This was My first test against another really and truly OP build. I was up against Pyrious, with his massive investigate, acid spray, and Dissolusion deck. In this battle, I was able to kill one of his wizards early through the application of a Visious thrust. This made me consider my decision to equip Talissa’s Trident Worthwhile. To his credit, Pyrious was able to kill my priest with alarming speed, but by focusing on one wizard at a time and standing on his acid to trigger vengeance I was able to assassinate all the wizards. This was definitely a close game, however. Battle 3 Walpurgis Night Playing against a person whose name I forgot before I wrote it down. (Fantarluche perhaps?) In the first round my priest drew Walpurgis night and I played it. It was a mistake. I performed poorly in my new zombie forms, never quite aquiring critical vengeance. I also made some misplays with vengeance and path of knives. Battle 4 Playing Against Shillegagh Law, I was stopped by his ability to turn me into a zombie and his relentless cause fumbles that ate all my clever backstabs. Battle 5 Playing against Testlum, lost to nimbus spam and defender’s block. Battle 6 Playing against Pyrious' acid mages again, I was able to get a good start using an all out attack vengeance on one of his wizards. With the occasional entangling roots from the priest, I was easily able to close on and kill all 3 of his wizards. The main strength of vengeance is its incredible ability to cross difficult terrain when stacked. It's main weaknesses are defender’s block and cause fumble, as, similar to the classic nimble strike deck, my build relied on hitting with attacks from behind. Vengeance is a very strong card, particularly against wizards, as it allows you to close on them effortlessly even across difficult terrain and they lack sufficient melee defenses. Vengeance cannot deal with nimbus, however, and generally this build performed poorly against priests. Overall, I think that Vengeance is a little too accessible. Even from the perspective of damage alone, Captain Cedric’s vow would be an unusually good weapon, but when you add the kind of mobility that vengeance provides, it becomes almost unquestionably the best one minor weapon in the game, without even a close second. In general, the way it stands currently, this build is unbeatable against wizards, but easy for priests to disrupt.