This map is made for players as a challenge to see how well they can adapt their cards to this map. Hopefully this can be modified a bit to be more fun - I would do this by using your feedback as players, and then after that I am hoping this (or an edited version) would be put on the meta site along with The Centurion Challenge. Spoiler: Screen-shot First card was volcano, this should go well Won first try, I think this may be too easy, though I wont edit yet, I want to hear other people's responses.
Good idea, hella easy though. Thought it was going to have constantly respawning zombies, but even then I could see the right party killing effectively infinite zombies on this map. For the record, I had an elf fighter with a lot of stabs, a human fighter with mighty bludgeon and a dwarf mage with boiling armor, fireball, instant burn and arcane burst. I killed the mage halfway through to make it more interesting. Ideas: Greater mix of the undead: burning skeletons and muscular zombies. Smaller map. Infinitely respawning undead, the idea being to hold out for the highest kill count.
Cant do it - got a bug: When I try to save the setup in the "Setup Custom Scenario" it just makes the sound of it being clicked and indents but doesnt open a window for me to save.
Still really, really easy, to the point where you barely have to think about loadout and just pick things with the highest damage. At least the VP level makes you think about defending the VP. Maybe try ditching the zombies and the festering zombies and replace with muscular zombies, I reckon. Right now, one force cone destroys the mob's ability to attack. Fast-moving muscular zombies would force you to shift and defend.
I dont have time to test these atm, will test in about 8 hours. I agree with your statements, another thing I was worried about was the buildings, that you could camp in them so I made 2 entrances to the buildings.
I have just realised something... the undead are supposed to respawn - thats why it has the filterplayer1 tag but I forgot to get on which rounds they respawn. Fixed: