Will beta play continue through all content, or will there always be a cap?

Discussion in 'Feedback and Suggestions' started by Sir Knight, Feb 21, 2013.

  1. Sir Knight

    Sir Knight Sir-ulean Dragon

    We know that right now we have a module cap at level 17 (thus adventurers can level to 20) and a talent cap at bronze. When the rest of the content is ready to go, will we get to playtest ALL of it, or will Blue Manchu keep the highest and most awesome material secret until release?

    And if we will get to advance our adventurers beyond level 20, are there any details of the setup you can divulge, e.g., when new talent types will appear? I'm really curious to see deckbuilding when you have to juggle multiple talent limits.
     
  2. Wozarg

    Wozarg Thaumaturge

    I would assume we get to test more but not the top of the mountain so to speak but only the devs can say for sure and I'm not even sure they have decided yet.
     
  3. RoflCat

    RoflCat Goblin Champion

    Given that they're still making MORE items at this point, I'd say the cap won't be touched for a while.

    Anyway, assuming they don't reorder their talent systems.
    http://www.cardhunter.com/2012/03/borgo-the-talented/
    The lv 30 warrior have 4 clear, 6 bronze and 2 silver, AND NOT A SINGLE GOLD.

    I think eventually we'll get more talents, so that you don't get locked out of older cards if you want to use them, but still be able to have enough points for higher level items.

    Given how many cards are in the game as is, we might ends up with CH being in a state of 'beta'-but-working for a long time (see DotA2, with working cash shop already but is still in beta BECAUSE it's not 'completed')
     
  4. mightymushroom

    mightymushroom Goblin Champion

    They've gifted the current live game data to the wiki, so I know they support characters up to level 50. I assume that the team will want somebody to test out the other 60% of their game before the gates open. Whether it will all be done by the current participants is a mystery, yet Blue Manchu has been pretty open so far: showing off their game generates publicity and interest and it's hard to see where those would be bad things for a small company with a new IP.
     
  5. Kodi

    Kodi Orc Soldier

    I agree, dota 2 is working fine for the devs so maybe bluemanchu do that too?
     
  6. Wozarg

    Wozarg Thaumaturge

    But its hard to draw a parallel considering dota 2 is a complete game and each hero is basically free dlc
     
  7. Phaselock

    Phaselock Bugblatter

    um...data actually shows up to lvl 70. The values from 50-70 don't make sense to me so I left them out for now. Either the devs haven't planned that far or its new content that they'll released later. :D
     
  8. mightymushroom

    mightymushroom Goblin Champion

    Yeah, that's why I said lvl 50, too. The rest of the health values make sense only as placeholders (edit: or remnants), and the talent table goes from 8 silver + 4 gold to no talents at all.

    I'm sure Phaselock wants to do a table like the health one for the wiki, but since Sir Knight asked:
    You continue to see clear talents turn into bronze for the next few levels.
    At 25 bronze starts turning into silver.
    There's a new clear talent at 31 and 36.
    The first gold talent is at 33.

    You get higher talents by transforming the level directly below, i.e. none to clear, clear to bronze, bronze to silver, silver to gold.
    One change per level starting at 7. The current max of 8 silver + 4 gold actually happens at level 45.

    The most interesting stretch for "juggling" talents is the mid-30s when you have a mix of all four kinds.

    All values subject to change without notice.
     
  9. Wozarg

    Wozarg Thaumaturge

    Lvl 34 living the minmax dream!
     

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