Polearm Slash and Warding Lance are very similar cards. Both are hybrid cards; Both do (range 2) Melee damage; Both provide some sort of armour against a specific source - for Polearm Slash this is melee damage, for Warding Lance this is damage which doesn't directly target you; Their effect text follows the same format. That said, Warding Lance is hybrid melee/boost, whilst Polearm Slash is hybrid melee/armour. Polearm Slash can be removed by armour-stripping cards (dropped guard, acid, etc.) but Warding Lance cannot. Warding Lance seems to have been built around the same premise as Fleet (which could never be stripped as armour because it's a trait), whilst ignoring Polearm Slash's unique hybrid. Was it intentional that this armour effect should be a boost rather than armour? Can it be fixed, or the text on Warding Lance changed so that it's not described as armour?
Well, it would be the first* armor that cannot be removed by Sundering Strike. Also, making it armor would mean dissolve armor and such could remove it, which would be a debuff. * EDIT: Apparently not... but Adaptable as armor is just a nerfed boost card, Amorphous Body is a monster card, and Shimmering Aura is bad.
And Shimmering Aura. And you could remove it with Sundering Strike if it were an armor. You would just have to find an ennemy with a Reflecting Block to send the Sundering Strike back at you. Currently, it just reduces the damage down to 6.
Sundering strike doesn't really advance this very much, though, as that specifically applies on where the damage would otherwise be prevented. Shimmering aura, adaptable, etc. don't prevent melee damage - and neither, for that matter, does Warding Lance (Berzerker Spin notwithstanding perhaps). But something like Boiling Armour really should remove it.
I was gonna write up a quick post on this myself. Thank you, Founder, for a much better post than I'd planned. ~nodnod~