War monkey stole 'advanced battlefield tactics' then used it and game froze

Discussion in 'Bugs' started by Tarsal, Jul 10, 2013.

  1. Tarsal

    Tarsal Kobold

    On level 'the treacherous path', round 3.
    War monkey had stolen 'advanced battlefield tactics', then attempted to use it and game froze.

    the log reads:

    'my character' drew vulnerable
    'my character' drew weak parry
    zira instructs ziaus
    zira moved
    retrying connection
    connection lost

    === CARD HUNTER CORE PC Client ===
    Wed Jul 10 11:06:49 GMT-0500 2013
    Sandbox Type: remote
    Version 0.6622
    SFS Version: 1.1.6

    at the bottom

    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Panacea took 5 damage
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=SeeverSelectCardsCommand:: selected card Advanced Battlefield Training
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Panacea transferred Advanced Battlefield Training to War Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=The active player is now tarsal
    ...

    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Discard Phase: initiated
    BATTLE LOG: Player=Gary,Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Group=War Monkeys,Event=Needs to discard a card
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Player=Gary,Event=SelectCardRequired,Selections=Simian Reflexes|Acrobatic Flip|Advanced Battlefield Training
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Player=Gary,Event=SelectCard,Selection=Simian Reflexes
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Group=War Monkeys,Event=Discard,Card=Simian Reflexes
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Turn Complete
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Starting round 3
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Event=Attachment Phase Initiated
    BATTLE LOG: Player=tarsal,Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Event=TriggerSucceed,Trigger=Acid Blast,TriggeringActor=[Null],AffectedActors=Chister,TriggerType=StartTurn,TriggerLocation=SquareAttachment
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Chister took 3 damage
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew Fly for Flying Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew a card for Flying Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew a card for Flying Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew Scamper for War Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew a card for War Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew a card for War Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=Gary drew a card for War Monkeys
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Run for Meat Stick
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Powerful Hack for Meat Stick
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Parry for Meat Stick
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Dash for Ice n Fire
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Mail for Ice n Fire
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Elvish Insight for Ice n Fire
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Run for Panacea
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Vulnerable for Panacea
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=tarsal drew Weak Parry for Panacea
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=The active player is now Gary
    BATTLE LOG: Player=Gary,Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Event=PlayAction,Action=Advanced Battlefield Training,Instigator=Zira,Targets=Zaius
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Player=Gary,Event=SelectCardRequired,Selections=null|null|null|Scamper|Acrobatic Flip
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Player=Gary,Event=SelectCard,Selection=[NULL]
    BATTLE LOG: Scenario=Monkey Path,Room=AWMO (tarsal),RoomID=355743,Msg=War Monkeys transferred Cowardly Attack to War Monkeys
    MESSAGE: Error #2006
    STACK TRACE:
    RangeError: Error #2006
    at mx.core::UIComponent/setChildIndex()
    at com.cardhunter.pcclient::SpriteDisplay/setChildIndex()
    at com.cardhunter.pcclient::GroupDisplay/arrangeCards()
    at com.cardhunter.pcclient::GroupDisplay/addToHand()
    at com.cardhunter.pcclient::TransferCardCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
    at com.cardhunter.pcclient::TransferCardCommand$/constructFromBattleEvent()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
    at com.cardhunter.battle::Battle/disseminateEvents()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::ReceiveHandPeekCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
    at com.cardhunter.pcclient::ReceiveHandPeekCommand$/constructFromBattleEvent()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
    at com.cardhunter.battle::Battle/disseminateEvents()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::StatusChangeCommand/end()
    at com.cardhunter.pcclient::StatusChangeCommand/update()
    at com.cardhunter.pcclient::CardHunterScreen/updateCommands()
    at com.cardhunter.pcclient::BattleScreen/updateCommands()
    at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
    at com.cardhunter.pcclient::SelectCardSetupCommand$/constructFromBattleEvent()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
    at com.cardhunter.battle::Battle/disseminateEvents()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::ResolveActionCommand/end()
    at com.cardhunter.pcclient::ResolveActionCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
    at com.cardhunter.pcclient::ResolveActionCommand$/constructFromBattleEvent()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
    at com.cardhunter.battle::Battle/disseminateEvents()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::EventLogCommand/onClick()
    at com.cardhunter.pcclient::CardHunterScreen/onClick()
    at com.cardhunter.pcclient::BattleScreen/onClick()
    at com.cardhunter.pcclient::CardHunterScreen/onMouseUp()
    at com.cardhunter.pcclient::ScreenRoot/onMouseUp()
    PARTY:

    (utf_string) Name: Sample
    (int) Index: 1
    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 1
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1643
    (int) 428
    (int) 1642
    (int) 491
    (int) 681
    (int) 1084
    (int) 1441
    (int) 100063
    (int) 100215



    (sfs_object)
    (int) charIndex: 2
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1045
    (int) 1941
    (int) 988
    (int) 1235
    (int) 760
    (int) 382
    (int) 1913
    (int) 1462
    (int) 100094
    (int) 100164

    (sfs_object)
    (int) charIndex: 3
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 489
    (int) 1789
    (int) 106
    (int) 681
    (int) 554
    (int) 1572
    (int) 471
    (int) 1584
    (int) 100068
    (int) 100177

    (int_array) ActiveChars: [1,2,3]

    CLIENT COMMANDS:
    com.cardhunter.pcclient::TransferCardCommand
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::FinishActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 0.6622

    Retrying connection.
    Connection lost.
     
  2. Jon

    Jon Blue Manchu Staff Member

    Fixed in next build.
     

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