Spoiler: My current build Human Priest 1 Level 6 Human Priest Evensong Coven Lance Coven Raiments Aegis Of The Defender Possessed Shoes Purging Charm Wuuna's Vampiric Shroud Outcast's Relic Venerable Positioning Perfect Corruption 4 x Enervating Touch 2 x Creature Of The Night 1 x Wounded Block 1 x Vanguard 1 x Delegate 1 x Spear Of Darkness 1 x Purge 1 x Immovable 1 x Weak Chop 1 x Unholy Wellspring 1 x Powerful Bludgeon 1 x Enchanted Harness 2 x Blight 2 x Greater Heal 1 x Demonic Feedback 1 x Controlled Overswing 2 x Mass Frenzy 3 x Walpurgis Night 2 x Destructive Purge 1 x Consuming Spear 1 x Bad Luck 1 x Shuffle 2 x Defender's Block 1 x Purging Burst 1 x Cautious Sneak Human Priest 2 Level 1 Human Priest Flail Of Justice Coven Lance Expulsive Greaves Beacon Shield First Responder's Moccasins Outcast's Relic Flax's Thirsty Vial Purging Charm Make Haste Perfect Corruption 2 x Help The Weak 1 x Consuming Spear 1 x Creature Of The Night 2 x Inquisitor's Strike 1 x Wild Run 1 x Flaring Torch 1 x Retreat 1 x Demonic Feedback 2 x Destructive Purge 1 x Horned Plates 2 x Walpurgis Night 2 x Blight 2 x Purge 4 x Enervating Touch 1 x Unholy Wellspring 2 x Punishing Strike 1 x Spear Of Darkness 2 x Quick Run 1 x Inquisitor's Badge 1 x Bad Luck 1 x Purging Burst 1 x Delegate 2 x Shield Block 1 x Purging Strike Human Priest 3 Level 1 Human Priest Flail Of Justice Flail Of Justice Mail Of Succor Beacon Shield Possessed Shoes Purging Charm Hand Of Melvelous Outcast's Relic Perfect Command Perfect Corruption 6 x Help The Weak 4 x Inquisitor's Strike 2 x Blight 1 x Flaring Torch 1 x Enervating Touch 1 x Walpurgis Night 1 x Shuffle 2 x Spear Of Darkness 1 x Dynamic Armor 1 x Purge 1 x Bad Luck 1 x Immovable 4 x Punishing Strike 1 x Run, Team! 1 x Dash, Team! 1 x Consuming Spear 1 x Flanking Move 1 x Creature Of The Night 1 x Purging Burst 1 x Cautious Sneak 2 x Shield Block 1 x Unholy Wellspring The above deck is totally untested. Any ideas/suggestions how to improve it? Walpurgis is the main focus of this deck.
I'd start by loading up on Arrogant Armor. As I've learned from playing with Jovana in custom maps, the worst thing for a Walpurgis Night deck is for the source of WN to get transformed.
I've tried and failed, not saying that I'm an expert, but here's my take. The party has to be: 1 x walpurgis/purging priest plus 2 x wars with stolen torches/arrogant. Your triple walpurgis priest build is cute, but it's got a low chance to draw walpurgis in the first two rounds (43% on first priest, much less on the others), no arrogant, not a lot of purges to un-walpurgis you, and not a lot of damage. If the opponent gets wolves or vamps, it's gg for you - how will you kill them? A walpurgis priest with say 7 x walpurgis is basically a dead character - sure, he'll have some useful cards, but not that many, and not focused at all. All he does is walpurgis the enemy: awesome if they get zombies or ghosties (50% chance) but dangerous otherwise. In an ideal world, you draw arrogant on both your wars (not easy), WP the enemy into zombies and ghosts (50/50), then hook in with flaring torches. See how it's already getting too complicated? Half the time, you'll have a priest that WPs themselves and their team mates into the bad forms, and you'll be facing wolf/vamp wars who have already drawn a good couple of cards before they transform and draw swarms, invigs, monster hides etc.
I agree, that there is probably a really fun and successful build out there using Walpurgis, but I haven't really had time to get beyond throwing a few decks together and never trying them out in ranked. Biggest thing to optimize is how much Walpurgis is needed, and that will only really come with practice. Too much and you end up being a dead character while the mandatory action plays out, too little and you don't get to take advantage of what your build is focused towards. I landed on two priests and one warrior, mainly because there is no Arrogant Armor for a wiz. It is a shame to miss out on the bonus to Inquisition Bolt but there is no way around getting your priest stuck with form cards other than carrying a lot of purge that can overbalance your deck. If you pack Arrogant Armor on all characters, I could see Daylight work really well in a deck like this, for the double effect of healing your own and damaging your opponent. Also Spark Of Undeath could be good here, either to screw up your opponent further or give your own arrogant armored guy a pseudo Demonic Power without the drawback. Someone got me on Chess like that recently! This is my take, I may give this a go if I find the time (hahah 2 x kids under 3). I would probably tweak if I had more of the legendaries, but it may give you some ideas! Also props to @havet for Dusk And Dawn Precious Thimble Level 1 Dwarf Warrior The Inquisition Blazing Torchsword Stolen Torch Bern's Untouchable Mail Blazing Buckler Angry Jack's Helmet Ilinca's Moccasins Raging Rock Delicate Dervish 2 x Creature Of The Night 4 x Inquisitor's Strike 2 x Sundering Strike 1 x Walk, Team! 1 x Parry 2 x Fiery Stab 2 x Escaping Run 1 x Combustible 1 x Wind Dancer 1 x Superstitious 3 x Blind Rage 3 x Arrogant Armor 1 x Reliable Mail 1 x Wounded Block 1 x Toughness 3 x Mighty Bludgeon 1 x Lunging Hack 5 x Flaring Torch 1 x Dancing Cut Astrid Level 10 Dwarf Priest Lance Of Overflowing Light Coven Lance Axamander's Ringmail Aegis Of The Defender Possessed Shoes Static Interference Purging Charm St. Elar's Opposite Droplets Raging Battler Untrained Ablution 2 x Walpurgis Night 2 x Cause Fumble 1 x Toughened Hide Strips 2 x Misguided Heal 3 x Enervating Touch 1 x Purge 1 x Purging Burst 2 x Defender's Block 1 x Demonic Feedback 2 x Warding Lance 1 x Potent Stab 1 x Shuffle 2 x Blind Rage 1 x Weak Chop 1 x Spark Of Undeath 1 x Mind Leak 1 x Immovable 1 x Cautious Sneak 1 x Inspiring Presence 2 x Holy Presence 2 x Arrogant Armor 3 x Daylight 2 x Destructive Purge Blend Level 19 Dwarf Priest Dusk And Dawn Coven Lance Axamander's Ringmail Blazing Buckler Possessed Shoes St. Hedvig's Black Bundle St. Elar's Opposite Droplets Radiant Goblet Raging Battler Untrained Ablution 2 x Inquisitor's Strike 1 x Unholy Energy 2 x Misguided Heal 2 x Enervating Touch 1 x Parry 2 x Vampire's Kiss 5 x Walpurgis Night 2 x Arrogant Armor 1 x Demonic Feedback 1 x Mind Leak 4 x Daylight 1 x Shuffle 2 x Blind Rage 1 x Wounded Block 1 x Immovable 1 x Cautious Sneak 1 x Healing Pulse 2 x Holy Presence 1 x Toughened Hide Strips 1 x Flaring Torch 2 x Destructive Purge
If a viable Walpurgis Night build is ever introduced to PvP it will be met with outrage and immediate demands for a nerf. Good luck! It should be fun to watch.
My best Walpurgis build if I remember correctly could float around low 1600s, (and fwiw, it went against some of the opinions already expressed in this thread). The hardest part about a Walpurgis deck is that you can go feast or famine on the Walp draws. Too many is a waste, too few, and your whole strategy is nullified. The strongest part about it is that it nullifies your opponent strategy, while you've come prepared for Walp. (In short, matches tend to go really well, or really poorly for you, not many in between.)
Since I don't play PvP, I will offer a guess: Arrogant Armor is good if it shows up in time, but you can stack a lot more Howls in your deck. If you have a couple in hand when the change comes, you might be able to change from zombie or spirit into a form that is actually useful. Still not great odds, though.
My "qualifications": I'm not the best player by any means, but it seems I'm not terrible at least. I've briefly hit 1700s thrice, and I've had some stints where I maintained 1600s pretty well. Hard to know where I am these days since I came back from a multi-month hiatus, and we've been in Plarena II maps followed by Acquisitions, Inc., maps, but 1500s seems to be my going rate with a decent enough deck right now. That said, I have some Walpurgis Night experience which turned out pretty viable for me. For almost different reasons from what @Scarponi and @Sir Veza mentioned (define "viable"? heh - but also, I mainly do as well as I do because I manage to keep at least some surprises during matches), I won't spell out everything, but I will give some ideas/insights just because I do think it's a fun card / concept and would like to see some more variety in ranked. (And leagues! Someone brought Walpurgis into Death March! It was a hoot! I beat 'im, but, y'know, it was fun! heheheh) Last year, I started with two Arrogant priests and an elf wizard loaded up with Inquisition Bolts. I might try this again, but I'd say I had too much WN at the time. I also had to carry a boatload of purging to keep the Inq Bolts coming. However, enemy purges not only stops WN disruption, but also decreases Bolt damage by 5 y'know... Last month, I mixed up some Arrogant priest and warrior action, and this was before I even owned Dusk And Dawn (which I did add to my build on the last day of the month when I played the Mauve Manticore and got it). This was the build that would break the 1600ers and 1700ers -- and lose to the 1300ers. $E^ D Like Scarp parenthetically said, Ironically, when the monsters come out to play, Spirit tends to feel much more dangerous than Werewolf: Werewolf (and Vampire) can pull 1 of 10 in-hand cards to remove your Armor; Spirit can pull 3, and by the time Night falls and your characters show they're Arrogant, your non-GM opponent knows to remove it ASAP. A scary thing to remember when playing WN, especially with multiple WN char sources, is that it not only gives your opponent initiative advantage, but card advantage. For each unmitigated WN you play, you lose a card. In my first outings last year (too much WN), my chars sometimes went into a round with half the hand-sizes of my opponents' chars! $E^ b Ahhhh, my extra warm, fuzzy feeling when Castle Mitternacht began spreading its PvP blight and World Chat filled daily with earnest "nerf elf wizards!" LOL!! $X^ D