Here is your favorite virtual Quick Draw thread. Rules are simple, I am going to post up a typical QD match setup and each person posting in this thread will be able to participate, taking turns one after another. Each person gets to post three legit cards, just as they would show in proper QD game, then NEXT person picks a card from that list, explains choice and then that person posts his own three cards for next player. Rinse and repeat until done. Map: Lost City Team Forum: Human Priest; Elf Warrior; Dwarf Wizard Team Enemies: Dwarf Warrior; Human Wizard; Elf Priest Starting with Human Priest, pick one of those and explain your choice: vs vs Then post three cards of your choice that could appear in QD(so in this example there should be three handicaps) for next player. Take a note that to make things easier we don't see what enemy team is discarding, we don't complain about poor choices by others but we base our picks on what has been already chosen to make it best party possible. Of course we don't pick for enemies just ourselves. Ready? So start now! Cheers!
I pick Inspiring Presence. Since I got to see this as my first card we can plan to have lots of attacks. Great heal too. Choice: Combustible Defensiveness Trip Vulnerable
Defensiveness. Trip is deadly and vulnerable will compound with fire attacks from the wizard. Defensiveness isn't an issue with decent positioning. Sundering Strike Team Heal Healing Blessing
Sundering Strike. Team heal is weak, healing blessing is slow + Sundering Strike is a good attack. 1. Unholy Energy 2. Boosted Heal 3.Heal
It would be good to put up summary of previous picks in each post too to make it more clear. As for now: Inspiring Presence Defensiveness Sundering Strike
Human Priest: Inspiring Presence, Defensiveness, Sundering Strike, Unholy Energy Elf Warrior: - Dwarf Wizard: - QD is all about drawing your best cards more often than your opponent, so I'd pick Unholy Energy. This let's your damage dealers (wizard / warrior) draw more attacks or yourself keep spamming that Inspiring Presence. (Boosted Heal would've been my second pick.) On to Bronze cards: Block, Soldier! / Cautious Sneak / Cleansing Ray
Human Priest: Inspiring Presence, Defensiveness, Sundering Strike, Unholy Energy, Cautious Sneak Elf Warrior: - Dwarf Wizard: - Defensiveness is going to lobotomize us if we're not careful, so I think it's good to be able to Cautious Sneak our way out of an enemy approach if we have to. Some extra movement is never a bad thing, especially when we have so many cards that are totally positioning-dependent already.
Completely agree with this wisdom and strategy. Inspiring presence is a powerful card and should be spammed. This is achieved with card advantage and/or shrinking the deck. With the exception of traveling curse, the only way to shrink the deck is with duration and traits. Note that unholy energy provides card advantage and shrinks the deck because of duration - double win. Inspiring presence is hard to make work on a melee priest. Damage will definitely come from the warrior and probably from the wizard. I would want this priest to be 100 percent support.
This would be a good standard format so the thread would be very easy to follow. Just copy-paste (via quote) each time, then edit the relevant parts. 1. Human Priest 2. Elf Warrior 3. Dwarf Wizard Rationalization: A standard quick draw support priest should have a set of support spells that can be cast at a distance and at least one melee attack. This furthers our selection in that direction. I believe the selection of Sundering Strike is correct because in my opinion you always have to take into account the scenario wherein this particular character is left alone. In that case, you cannot win without attacks! Next draw for 1. Human Priest
1. Human Priest 2. Elf Warrior 3. Dwarf Wizard Rationalization: I think some people are fans and some people aren't of Curse Of Fragility, but I think out of the 3 options it will likely benefit the team the most. I think of it as a paper Mass Frenzy if everyone chooses to attack the same target that turn. The Cautious Sneak will help make sure you would be out of Defensiveness range when you need to cast it, also all of the choices were magic anyways. The curse can fish out all purpose blocks anyways so that's half of the job done from Surestrike Blessing and I don't think Misguided Heal does much for this team. Next draw for 2. Elf Warrior
1. Human Priest 2. Elf Warrior 3. Dwarf Wizard Rationalization: big numbers gogogogo (Ochop prob not great cause priest might not go in, and if priest does go in likely will have stabs (Spear of Darkness) so seems unlikely to reliably hit 2 targets with Ochop. Violent Spin is cool I guess but we have Inspiring Presence! so we def want that Mighty Hack) Next draw for 2. Elf Warrior
1. Human Priest 2. Elf Warrior We know our priest has no purge and will improve our drawing, so we do not want handicaps that will ruin all our attacks. And I do not feel like praying for Arrogant Armor. Next draw:
1. Human Priest 2. Elf Warrior Rationalization: Three great movement cards, that give some insurance against Fumble, if it manages to eat our racial move card. Surging Shield Block would be the obvious choice, if we're only looking for the assigned card quality, since both Dancing Cut and Healing Dash are Silver-. But the choice is much harder, at least for me. I'm not big fan of 50/50 blocks, and because of Fumble, it's quite risky to leave blocks on your hand for next turn. Healing Dash can be very powerful is some QD setups, but I'm putting our eggs into Inspiring Presence / Unholy Energy basket and choose the step attack. Next draw:
1. Human Priest 2. Elf Warrior We excluded reliable mail since we need damage cards. Now laser strike vs pressing bash. 1.Laser strike has more damage then pressing bash but malfunctions can kill a team if not careful + I don't like rng cards very much. 2. Pressing bash has decent damage and can secure a vp square if needed. Next draw:
1. Human Priest 2. Elf Warrior These attack/move combos are perfect for fumbling Fumble, inspiring Inspiring Presence, energising Unholy Energy aaand... setting up a Mighty Hack . Next draw: (Is there a limit on how often we should post here? I'm running with once-a-character, I guess?)
1. Human Priest 2. Elf Warrior 3. Dwarf Wizard I pick Bloodied Block. We still have inspiring presence so we are still going to want attacks but Laser Cutdown is over-rated and hard to get the most of when you have fumbles in your deck. Bloodied Block isn't an attack(for inspiring presence) but can surprise the opponent and guarantees success if this char is damaged. Choice: Skip, Toughened Hide Strips, Bludgeon I would go with once a day.
1. Human Priest 2. Elf Warrior 3. Dwarf Wizard Toughened Hide Strips due to some synergy with Fumble, and Dancing Cut and Penetrating Lunge should provide enough mobility already. Choice: Mighty Spark, Gusts Of War, Surging Blast
1. Human Priest 2. Elf Warrior 3. Dwarf Wizard I had a hard choice here because I usually would pick Surging Blast, especially as our wizard is dwarf and priest lacks damage but I've decided to go for Gusts of War as it can be used both in offensive and defensive way and it works with Radioactive Goo and Inspiring Presence. And now:
1. Human Priest 2. Elf Warrior 3. Dwarf Wizard I choose Short Perplexing Ray. We want attacks because of Inspiring Presence. Short Perplexing Ray doubles as a move card. Choice: Resistant Hide, Wall Of Fire, Boiling Armor