Victory squares in the first level 6 "Treasure Hunt" adventure

Discussion in 'Bugs' started by Brian Leybourne, Jan 22, 2013.

  1. Brian Leybourne

    Brian Leybourne Mushroom Warrior

    I bought the level 6 Undead treasure hunt adventure last night. The zombies level gave me a bit of trouble, but after 3 or 4 attempts, I got through it. The 2nd level had 3 normal skeletons and a burning skeleton. Difficult, but not too bad.

    But then the 3rd level had me in the middle, 3 large skeletons at one end of the room, and 2 victory squares at the other end. I walked over to the victory squares and just kept passing my turn until I won the game - the skeletons had only just reached me when I got enough stars to win. This probably needs some tweaking :)
     
  2. Jon

    Jon Blue Manchu Staff Member

    You might have just got lucky - but we'll keep an eye on the win stats.
     
  3. Ryuuji

    Ryuuji Orc Soldier

    Good/bad case of movement cards ?
     
  4. Brian Leybourne

    Brian Leybourne Mushroom Warrior

    Sure, there's always going to be times when you (or the AI) get stiffed by movement vcards, but in this specific example, the advantage is definitely in the players favour. Even if they get good/plentiful move cards, you only need to send one character to a victory square and the other 2 can run interference, slowing down the Skeletons long enough to win on VP. It just seems to me like it's a much easier battle than the first 2 (in fact, the three go in reverse order of difficulty, which seems odd).
     

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