'Unearthly Malice'

Discussion in 'Custom Scenarios and Boards' started by adajon, Oct 3, 2015.

  1. adajon

    adajon Thaumaturge

    'Unearthly Malice' - by adajon42

    Pre-Battle Text
    Iridescent flashes of colour permeate through your vision as a new body crystallizes into reality - a structure for your vast intelligence to control in this dimension. Flickering violet light radiates from the dying portal, illuminating your surroundings, as dark mauve vapours collect around your feet. With a booming, mellifluous reverberation, the ritual is complete; you are left standing solitary on a raised platform in what appears to be some form of temple. Oh, well - not the city you were expecting, but this will have to do. A creaking interrupts your thoughts, and, squinting, you see that several doors lining the edges of the temple have swung open - barging through, four parties of greenish, armoured humanoids turn to face your body, squealing in anger. Perhaps your summoning ritual disturbed these primitive creatures. In any case, their brains should provide ample nutrition until you find a major civilisation. You summon a few minions from your home plane, pausing for a moment to marvel at how these entities of infinite malice are portrayed in three dimensions, before the strange creatures begin to advance; very well. Although you must stay on the portal to gather as much energy as you can, you and your minions will be more than capable of working together to destroy these puny life forms. Let the feast commence.

    Post-Battle Text
    Sucking the life from the final humanoid, you feel strength rising withing you - enough dark energy has been amassed to leave the portal behind and begin your reign of terror. You stride forward, blasting through one of the walls of the temple, and feel a rush of unstable malice course through your bones. This world shall pay for its sins to the mighty Illoth race. This world shall burn.

    Notes
    You must control the victory squares - the four squares the Elder Mind starts on - for eight rounds. During that time, the Orcs will constantly respawn each round. No victory points are awarded for killing them. The Orcs win by killing all four Curse Idols and the Elder Mind. All the stairs are difficult terrain.

    Tips
    - Make sure you inflict curses on the Orcs with the Curse Idols before you do anything else. This will both increase the potency of Beams of Hate, and also increase the damage of Brain Hook.
    - The Curse Idols have very good block cards. Always ensure they face Orc attackers if they get too close.
    - The Elder Mind doesn't have much health, and has no armour. The Curse Idols are its only defense.
    - Although this map might look quite easy at first glance, it becomes more and more difficult as the rounds progress due to the constant respawning of Orcs. It is essential to ensure enough are killed, so you don't end up with lots of high-health enemies flooding the centre area.

    Changelog
    Version 1: Scenario created
    Version 2: Changed tiles under curse idols to victory terrain, added victory doodads for all victory terrain

    Screenshots

    View of the Elder Mind and the four Curse Idols. The victory squares are the four squares under the Elder Mind.
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    A view of the entire board.
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    Attached Files:

    Last edited: Oct 6, 2015
    BlackVoidDeath likes this.

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