For me, troll tyrant was one of the most annoying quests. Everytime I beat it, my parties were swingy, sometimes they rolled through, sometimes fell flat on their face, it could take 0 retries or many. I found myself rebuilding everytime I had to do this quest. Thanks to 24 save slots now I can just keep a party built specifically for this one. I'm not a big fan of switching loadouts between each battle but found it was almost necessary every time. I think the strange variation between mobs (stourges), tanks (trolls) and hitters (rust monsters) really messed me up. This deck I made specifically to require no loadout change between battles. After beating troll tyrant 4 times the past few days with zero retries on any battle I think I can safely say this deck is consistent as well. Troll Tyrant Hunters Foehammer Level 20 Dwarf Warrior Basher's Delight Eixocl's Hammer Infused Greatclub Spiked Platemail Twisting Shield Tough Leather Cap Bertha's Big Clogs Raging Rock Focused Crushing 3 x Blind Rage 1 x Shimmering Aura 1 x Officer's Harness 1 x Trained Bludgeon 1 x Toughened Hide Strips 2 x Pressing Bash 2 x Obliterating Bludgeon 1 x Horned Plates 2 x Pushback Parry 1 x Able Bash 1 x Hard To Pin Down 1 x Dodge 1 x Dash, Team! 3 x Bludgeon 1 x Walk 2 x Reliable Mail 3 x Crusher 1 x All Out Attack 1 x Toughness 2 x Strong Bash 5 x Lunging Bash Actually inspired by when I did the drawback quests for this one, I remember bash came in handy plenty of times. This guys role is to control the battlefield, esp. handy for keeping the rust monsters and trolls at bay. Focused crushing helps ensure good cycling and really synergizes well with this warrior. Khazading Level 20 Dwarf Warrior Reaper's Scythe Blackeye Hammer Master's Battleaxe Plates Of Ixicha Parrying Buckler Tough Leather Cap Rhood's Boots Bloody Stoutness Novice Crushing 2 x Punishing Strike 1 x Rushing Aura 1 x Toughened Hide Strips 1 x Dash, Team! 3 x Obliterating Chop 3 x Parry 1 x Strong Bludgeon 1 x Wild Run 1 x Reliable Mail 1 x Quickness Aura 1 x Nimble Strike 1 x Obliterating Bludgeon 1 x Bloodied Block 1 x All Out Attack 2 x Strong Chop 3 x Blind Rage 1 x Powerful Hack 1 x Crusher 1 x Strong Hack 1 x Duck 3 x Bludgeon 2 x Dodge 1 x Team Run 1 x Arrogant Armor 1 x Simple Strike He's got chops for the stourges and a couple punishing strikes to deal with the rust monsters. The main dmg dealer of the group. Thrundror Level 19 Dwarf Priest Nimbus Blade St. Olf's Fiery Pike St. Sebanna's Armor Twisting Shield Sliding Boots Shuddering Relic Wuuna's Vampiric Shroud Bleneth's Frenzy Medallion Advanced Ferocity Trained Cleansing 1 x Blind Rage 1 x Spear Of Darkness 1 x Holy Presence 2 x Team Heal 1 x Team Run 1 x Purge 2 x Pushback Parry 1 x Hard To Pin Down 2 x Unholy Frenzy 3 x Fiery Stab 1 x Consuming Touch 2 x Stab 1 x Invigorating Touch 1 x Reliable Mail 1 x Dwarven Battle Cry 1 x Polearm Slash 1 x Vulnerable 5 x Mass Frenzy 1 x Strong Bash 1 x Flanking Move 1 x Sparkling Cloth Armor 2 x Enervating Touch 1 x War Cry 2 x Impenetrable Nimbus A sort of utilitarian priest, hes got frenzy,hes got some nimbus, some fire for the trolls, some vampire attacks, and team movement. Basically the strategy is to kill the rust monsters first always. These rust monsters will eff u up if they get a chance with that attack the removes all your attack and armor. If you can't kill them, keep them away with bash, if no bash, then there is some team movement in this deck , along with plenty of blocks. The reliable armor is basically to help against the stourges and the imps. While this deck is no speed farming, it is reliable to beat this quest. 6.19.14 : Added Walkthrough Video
I feel like this is the only thing that's annoying about the 3 new lvl 18 modules. Each battle are so quite different combined with the high difficulty basically require you to change build between battle. Since changing build between battle cannot use the save/load party feature, it makes farming these module tedious, even though these enemy types are quite fun. You have to remember which item to swap away, and you usually finish with a different party than you started with. I'm all for a feature to save/load party between battle (as long as the same character are present) so these module can get more replayablity. But for now, a consistent build for the entire battle should be good enough for me
Thanks It is a bit top-heavy I agree. I think I just counted 5 legendary and 12 epic in there. But a few substitutions could work and still maintain the overall flavor I believe. 1st war: The bashing items are a lynchpin of the strategy so I would try to keep those or a least replace with anything that has a bunch of lunging/pressing bash. The Spiked Armor could be replaced by something else with reliable mail easily. The shoes maybe change but I do want to draw that mail pretty quick esp. in the 1st battle. I figure focused crushing is probably not that common, but its the fickle nature of RNG gods that I happen to have 2 so there it is 2nd war : The scythe would be a hard change, but could just go bejeweled maybe ? Though it would suck to lose those chops and dodge. I'm fairly certain there are better items with punishing strike then blackeye hammer, at 1 minor token cost though, not so sure. Masters Battleaxe could be changed to something with just pure chopping powa, I've heard Bloodchopper is good, there are probably others just don't know about em. Plates Of Ixicha are great but to tell the truth easily replaced as most of the time I end up discarding the arrogant so I can get my frenzy attachments, quickness aura is one of my favorite cards on dwarves in pve though, and useful for escaping or getting to an opponent, however it is utterly worthless on battle 3. Again this guys shoes could be replaced fairly easily but I would suggest with another item with team movement. I like bloody stoutness esp. the few times duck actually works and gives you a really good attack, but could easily replace with something like, say, Advanced Toughness though a cycle card would be lost 3rd Priest : I think everyone has a slightly different build of priests just due to the way divine items, weapons, and armor are fairly interchangable, I know mine are always changing, so whatever works right. Obv. you want to keep your guys frenzied and safe and be able to dish out a fair amount of damage. I used to use mail of the martyr in place of St. Sebbana's, but found team heal too tempting to pass up when I got it. Sliding Boots really mesh with this guy (flank is great for spear attacks, sparkling cloth lets you get your bacon outta the fire, team run is almost always useful) so I'd try to keep those
I just beat this for the first time today. It was hard, but I didn't need to revive (though I was out of free replays). I've been mostly clearing maps with Firestorm lately, and yesterday I got my second Duality Mace so I thought I'd try adding a priest to my normal build. Obviously, there are a whole bunch of items that would improve this build (like any of the double FS arcane items or a Shielding Token), but I don't own them yet. Touch Of Death was surprisingly useful (though Punishing Bolt is much safer). Spoiler: Firestorm/Firestorm/Nimbus Grind Dwa Wiz Level 19 Dwarf Wizard Jaguar Spirit Staff Black Walnut Staff Orb Of Flames Xipil Ring Rod Of Falling Cinders Xipil Ring Firehide Robes Steel Boots Of The Bull Solid Rock Superb Electromancy 1 x Reliable Mail 4 x Magma Spray 1 x Immovable 1 x Muscle Through 2 x Weak Parry 1 x Toughness 2 x Volcano 1 x Obliterating Spark 1 x Charge 1 x Parry 1 x Improved Telekinesis 1 x Flame Spit 2 x Spark Generator 1 x Punishing Bolt 2 x Powerful Spark 1 x Resistant Hide 7 x Firestorm 3 x Fire Spray 3 x Deadly Spark Grind Dwa Wiz 2 Level 19 Dwarf Wizard Black Walnut Staff Greater Sulphuric Staff Orb Of Flames Storm Circlet Rod Of Falling Cinders Crown Of Mad Eskin Firehide Robes Heavy Dashing Boots Perfect Toughness Superb Electromancy 1 x Reliable Mail 1 x Rusty Armor 1 x Short Perplexing Ray 1 x Obliterating Spark 2 x Dash 2 x Acid Spray 1 x Arcane Spray 3 x Dissolve Armor 1 x Hot Spot 2 x Toughness 1 x Improved Telekinesis 1 x Resistant Hide 2 x Spark Generator 1 x Penetrating Zap 2 x Powerful Spark 1 x Mighty Spark 8 x Firestorm 3 x Fire Spray 2 x Deadly Spark Cheerwell Maker Level 19 Dwarf Priest Duality Mace Duality Mace Holy Breastplate Black Cat Buckler Bertha's Big Clogs Medallion Of St. Vigus Ravenna's Incense Pungent Incense Untrained Toughness Novice Piety 1 x Reliable Mail 1 x Healing Blessing 1 x Reliable Hide Armor 6 x Impenetrable Nimbus 1 x Healing Pulse 1 x Help The Weak 4 x Touch Of Death 1 x Unholy Wellspring 1 x Shrug It Off 2 x Altruism 3 x Holy Armor 2 x Lifesaving Block 4 x Parry 1 x Sapping Touch 1 x Inspiring Presence 1 x Minor Heal 2 x Chop 1 x Walk 1 x Officer's Harness 1 x Cleansing Presence
Firestorming Troll Tyrant was very iffy for me, but all the other builds I've tried are somewhat iffy too. Bad draws will get you killed quickly. I think getting one's hands on some of the good AotA gear (like the 3 Heartrippers Jarmo has) will smooth things out a bit.
Just beat it again no retries, if you can get a consistent mage/fs combo that works on this, all the better, it will probably be faster too. I know my luck will run out soon and I'll probably have to replay a battle or two but so far for me on 5/5 attempts this deck has been rock solid.
I won because the troll king was alone and on 40 health, and my dwarf ducked his almighty bludgeon and had all-out attack.
Finally completed this one - only had to retry the final battle once. Used some suggestions here but I was lacking in some items so had to make do with lesser gear here and there. Level 20 Dwarf Warrior Basher's Delight Infused Greatclub Ettin's Club Chainmail Hexagon Shield Tough Leather Cap Bloome's Barging Boots Advanced Ferocity Novice Crushing Level 20 Dwarf Warrior Mazzaram's Mighty Mattock Thornhill Sword Blackeye Hammer Chainmail Parrying Buckler Bubble Helmet Chestnut Boots Perfect Toughness Powered Slicing Level 20 Dwarf Priest Nimbus Blade Scouring Axe Burnished Plates Black Cat Buckler Argy Bargy Brand Sneakers Shuddering Relic St. Hongjin's Soulstone Greasy Tome Superb Ferocity Advanced Ablution
I took inspiration from this thread too when I was looking for TT help. Basically in the form of a 2 warrior 1 priest setup, as I was banging my head against the trolls with a classic 1-1-1 (which was successful in every other mission). The bashing dwarf was great.
Any ~new~ tips/suggestions? I see a lot of old topics, but a lot of new cards have come out since these old topics were posted