Treasure Hunts

Discussion in 'Feedback and Suggestions' started by TheRev, Jan 21, 2013.

  1. TheRev

    TheRev Orc Soldier

    Hey I was just wondering, I know Treasure Hunts are going to be a thing for cash, and that is cool I mean ya got to do something for it right. But I was wondering, is restricting the runs of all those extra maps the best? Maybe something on the lines of they are open, but the people don't get the Epic loot at the end or something?

    Why I say this is because although the loot is good, the Exp and a new dungeon that refreshes every day is a much larger boost the the loot would ever be. So this means if someone buys those dungeons they get both.

    I am just asking, I know like I said that ya guys need to get paid too, and maybe I am just a bit stingy (heh) as the price for Pizza's are not bad either. But there is such a huge advantage (Maybe advantage is not the right word.. maybe benefit?) to having another dungeon to do daily, that it would be nice for some people who couldn't get the Pizza's to unlock them had a chance to do them as well... Maybe as I said not for the loot, or maybe something else, but just something to think about.

    Edit: At the end of the day, the small part of what is Cash Shop isn't bad. It could be a whole lot worse, and this is coming from someone who usually hates those things heh. I was just wondering about this particular part, not meaning to complain about where things are with it now.
     
  2. Cerebral Paladin

    Cerebral Paladin Mushroom Warrior

    I think that they have to be totally locked in order to be worth it. A single Epic item is nice, but it's hard for me to imagine spending money on it. But an extra scenario to play, with a guaranteed high pay-off? That seems worth paying for.
     
  3. Zoorland

    Zoorland Goblin Champion

    Currently, there are plenty of free adventures to level off of. With the way experience gain works (based on the level of the adventure compared to the level of your party) you it only takes a few adventures to level your character. I'm sure that will slow down as levels increase, but in the single and early double digits there are enough adventures at each level that if you run them all once your character will reach the next level. There's really little need for anything beyond that; especially considering you can always go back and rerun adventures from the two previous levels as well if you get stuck on a rough one.

    So I don't see any need to unlock the adventures themselves for free. There's no lack of content to run and no reason you should ever be bogged down in "grinding" for more than two days, even if you're only running lower-leveled adventures.

    And like Cerebral Paladin says, the Epic item alone really is not worth the cost; you need the entire module as an experience- and loot-gaining entity to justify the cost (which I realize is not set in stone). The single Epic item you get for running it the first time is nice, to be sure, but that loot is just an extra enticement to unlock the content, not the entire prize.
     
  4. TheRev

    TheRev Orc Soldier

    The epic item not being enough is fair enough, and I didn't mean to turn this into anything about "Too little Content" or "Grinding". I guess the answer is no-one would pay for it if they did that way... Fair enough =)
     
  5. Wozarg

    Wozarg Thaumaturge

    Definitely I'm looking to buy one somewhere between every 3-5 levels depending on how interesting they look with a slight glance at the loot if two look about the same. There is no way i would ever pay for just the loot not only because that would make it seam like paying for loot completely but also because its not worth it to me.
     

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