After reading this: http://www.cardhunter.com/2011/10/dev-diary-12-story/ The second poster you see on the page mentions that he filled his house with traps and creatures to protect his treasures. This raises an interesting question to me: How do traps work/are there traps to begin with? I can see two possibilities for this: 1) There's a narrative side for each adventure where the player could potentially participate by being given choices (Which path to follow, lever to pull, etc ) and the traps could come in to play here when you do something wrong/pick the wrong path or just get plain unlucky. I think this would be awesome. It would add depth to the adventure and give a feel that you're actually going through a dungeon on your own and not being "guided by the game." I don't know about you guys, but linear games bore me. I like to make choices about where I go (especially in dungeons) and what levers to pull and so forth. 2) Traps could be activated in battle sequences by setting off the right order of events. This could be as simple as stepping on a pressure plate to something as complex as casting the right spell near a certain location or even a series of spells in a certain order. This also sounds fun, and would make for some nasty surprises (potentially for friend and foe alike) so that the battles had some elements that weren't just about who had the better deck. NOW, I know what you're saying: "That would make it less about skill and battles could be determined entirely by luck." This is true, and I agree with you to some extent. But don't D&D battles come down to who had the better rolls-->luck-->not so much about character development. All battles have a luck element, and in card games that normally comes in the form of what you draw; however, the thought of being so close to death and then the enemy hitting a pressure plate and getting punch in the face by a spring-powered rock that knocks him out would make for some exciting game play and could potentially give players who draw poorly an extra chance. I just thought of this as I read the article and don't remember anything about traps prior to this anywhere in the forums or other diaries. Discuss. EDIT: Upon further research of the forums, I apparently missed some intermingled discussion on potential trap elements. I apologize if this thread has been covered mostly, but I believe the knowledge should be condensed at any rate. This is at least a dedicated thread where ideas can be shared more easily. Continue discussion!