Thank you, Rudolpho: Next question: 20 minutes for one player to make one move, or for some other definition? Next next question: how does this strike you, O multiplayer fans?
I reckon it's either 20 minutes for the entire match for each player (for a total of 40 minutes of playtime), or 10 minutes for the entire match for each player (for a total of 20 minutes of playtime). Not sure if I have a preference for either. That said, I'm pretty sure the multiplayer match I played at PAX went for at least 20 minutes. There was an awful lot of Jon, er, "helping" me, though. And by that, of course, I mean that he used me as a conduit for beating on Farbs.
20 minutes per player, so up to 40 minutes total. We've been playing with 10 minutes per player, which is fun but probably too short for new players. We'll keep futzing with it, especially through beta.
20 minutes each seams perfect enough time to durdle a little but not so much that people will waste time just to durdle.
Please add a quick fire mode that lets players set up something like 15second, 30seconds, 45secons, or 1minute max for multiplayer rounds.
Like he said If i can make a suggestion. Have the clock be adjustable. If you implement a turn clock as well (i suggest this and have a function to turn it off) have varying degrees of times. Some people (like myself) play off impulse when we are just digging out feet head first into the game and want to see carnage and destruction as quick as possible. Some new players who are jumping in who have small attention spans may feel the same way and having an adjustable clock will please everyone. Excuse the feet head first comment, its a weird day for me.
Honestly, if you add a clock just give us something like 5, 3, 2 and 1-60 second ticks so we can adjust it as we really want.