Is it just me, or does anyone else worry when there seem to be a consistent pattern to the blog updates, and then it suddenly stops? It worries me quite a bit. I keep thinking that something terrible happened and Blue Manchu died. It also makes me really anxious because the updates are something I look forward to in the week. It also makes me too optimistic because I feel like no communication means that everyone is busy and maybe they're about to announce beta. Since we have nothing else to talk about at the moment, how does the silence affect you guys? Let's get Philosophical!
Ah, sorry, I've just had a really busy week and didn't get to writing a diary. I'll try to find time over the weekend.
Two things: One, yay, the Twitter thing indicates that Jon found time over the weekend. Two, the Twitter thing says more than that. I suppose it is appropriate that I appropriate the "silence" thread (hah, see what I did with heteronyms there?) to quote this: Yay!
I posted it! Sorry, it was so late. http://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/
The new audio really is awesome. I'm always taken by surprise how much audio adds to a game. I shouldn't be, because it happens every time, but somehow I always seem to forget how vital it is.
I don't. Whenever I've opened up a game editor for something I enjoy (e.g., DromEd), I've been struck by how boring it is when my game world makes no noise. Just a static wireframe which I have to get to a good advanced state before I can pop into it and, say, hear the crickets chirping or the wind whistling. It's like it's dead until it makes noise. This is one big reason why the Spore editors are fun: change something and 1) any creature involved makes noises, and 2) the background music itself adapts. Was that a good analogy? That might not have been a good analogy.