The Hunted

Discussion in 'Custom Scenarios and Boards' started by BlackVoidDeath, Dec 20, 2015.

  1. BlackVoidDeath

    BlackVoidDeath Guild Leader

    The Hunted (temporary)

    Story:
    You have been ravaging a village for a very long time, destroying houses, killing peasants and doing other monstrous things. The village-folk have put up posters for your and your mates heads, and because the bounty is lots of shiny items, a group of powerful mercenaries responded... but who knew they would have a futuristic machine with them!

    The Hunted.jpg

    Epilogue:
    You bash in the skull of the final enemy, blood explodes coating you like warm fur. Furious, you and your mate run for the village where upon seeing your approach the villagers scatter like bowling balls that had just been hit with a sure strike. You charge at them with fire in your eyes, the bounty is your's!

    Notes:
    This is far from finished - I would like some feedback on what character the enemies should have and a new name for the scenario if anyone has got one. Cheers!
     

    Attached Files:

  2. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I asked around in World Chat for advice - I got told some random things that did not fit in but two people suggested security robot:
    v2 Security Robot, Hardened Mercenary, Hardened Mercenary, War Dog, War Dog
    v3 Security Robot, Hardened Mercenary, Hardened Mercenary, Copper Golem, War Dog
     

    Attached Files:

  3. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Because I still think the map is too easy, I need a comment from you players on whether - Should I:
    1. Swap out an enemy character for a fire character?
    2. Swap out an enemy character for another Security Robot?
    3. Swap out an enemy character (probably security robot) for a different powerful character? (if so what character?)
    4. Take away one of the players trolls?
    5. Keep everything the same? (if so what version do you like the most? - is the most balanced, not too hard not too easy)
     
  4. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Because I have time to burn: here are some of the above if you want to see how playable the options are.
    p11 - Player: Troll Warrior, Troll Warrior | AI: Security Robot, MP AI Wizard 2, Hardened Mercenary, Hardened Mercenary, War Dog
    p12 - Player: Troll Warrior, Troll Warrior | AI: Security Robot, Greenfang Wizard, Hardened Mercenary, Hardened Mercenary, War Dog
    p2 - Player: Troll Warrior, Troll Warrior | AI: Security Robot, Security Robot2, Hardened Mercenary, Hardened Mercenary, War Dog
    p41 - Player: Troll Warrior | AI: MP AI Warrior2000, Hardened Mercenary, Hardened Mercenary, War Dog, War Dog
    p42 - Player: Troll Warrior | AI: Security Robot, Hardened Mercenary, Hardened Mercenary, War Dog, War Dog
    p43 - Player: Troll Warrior | AI: Security Robot, Hardened Mercenary, Hardened Mercenary, Copper Golem, War Dog
     

    Attached Files:

  5. Mithrik

    Mithrik Kobold

    This is a great theme for a hack and slash adventure. The map is great, it reeks of troll lair, and it's a nice maze for AI evasion purposes. The only drawback from a storytelling standpoint is that there aren't a whole lot of "good-aligned" fire mages in the Cardhuntrian canon (so far). I enjoyed playing p2 with the double security robots, they're powerful enough to slam the trolls in one turn, which makes a nice challenge. One security robot is kinda easy, since you can get around them until everything else is dead. However, adding the Copper Golem was a nice touch, I haven't actually managed to beat p43 yet. Maybe with one more troll and a third victory point :\
     
    BlackVoidDeath likes this.
  6. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Any suggestions on improvements?
     
  7. Mithrik

    Mithrik Kobold

    Adding a geomancer could help to level the field for Gary's side, the trolls get lots of excellent movement cards. Also, adding Alonzo the Sniper(s) could wreak havoc, especially on the one-troll teams, although with regen in play it may be underwhelming. You could probably remove the war dogs without affecting balance too much, for a team similar to:
    Player: Troll Warrior | AI: Copper Golem, Practiced Geomancer(s), Alonzo the Sniper(s), Hardened Mercenary, Hardened Mercenary and maybe a Security Robot just to keep things interesting.
     
    Last edited: Jan 18, 2016
  8. BlackVoidDeath

    BlackVoidDeath Guild Leader

    The dogs are there to let the player slowly regen health, but I dont see how adding a geomancer is a good idea - how it affect the gameplay and how it could fit into a hunting party is unknown to me. I guess the Sniper could take the place of the dogs (btw I can only use a max of 5 different characters - you are listing 6).
    Anyway - I have been very busy latelly and will be for a while so dont expect a lot of work put into any of my maps - I got a few new ideas but dont have time to make them.
     
  9. Mithrik

    Mithrik Kobold

    Yeah, the line of sight restrictions (and the overall theme) would be an obstacle for a geomancer. The dogs do a nice job of tripping up players, I thought that Rockfall and other geomancer cards would have a similar effect of delaying the route of escape. This would help the sniper to survive as well. I appreciate the free add-ons, thanks for posting BVD. Was this a pre-made map or did you design it for the adventure as in your other scenarios?
     
  10. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I dont really understand the question, but from what I understood:
    This map was made from scratch and for just this map - though I may edit it a bit for a future map (I dont have any in mind).
     
  11. seth arue

    seth arue Thaumaturge

    names? Possibly Trolling the trolls, or Trollish Delights, or Trolling the Machine (since it's mecha stuffs there..) idk, just ideas..
     

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