Hey guys, just wanted share my build, and ask opinions how to improve it. This build is designed for fun, ofc to win but with style/fun. theres some itens outthere i would love to add but so far no luck atm, on this new maps its bit tricky using it, but still doable (on halloween maps it worked rly good) my oldest version: triple Dwarf WOW-POK Varnungor Level 4 Dwarf Wizard Staff Of WinterTrembling StaffAxander's Twisted CircletAmulet Of BladesLocket Of The GaleLocket Of The GaleTempest RobesChestnut BootsPerfect ToughnessElectroporter Novice1 x Dangerous Maneuver2 x Short Perplexing Ray1 x Cold Snap1 x Spark Generator1 x Whirlwind Enemies2 x Vulnerable1 x Combustible1 x Big Zap3 x Path Of Knives1 x Dimensional Traveller2 x Toughness2 x Flame Jet1 x Whirlwind4 x Frost Jolt1 x Chilling Rime1 x Mighty Spark1 x Resistant Hide1 x Rusty Armor1 x Spark Inductor4 x Winds Of War2 x Ember Spray1 x Cautious Sneak1 x Quick Step Drekgrund Level 19 Dwarf Wizard Staff Of Blazing SparksStaff Of The InfernoAxander's Twisted CircletLocket Of The GaleBooming RingRod Of WindsTempest RobesRusty Red BootsSuperb StoutnessElectroporter Novice2 x Duck2 x Short Perplexing Ray1 x Spark Generator3 x Whirlwind Enemies1 x Force Bolt1 x Reliable Hide Armor2 x Combustible1 x Big Zap1 x Dimensional Traveller1 x Rusty Armor1 x Hard To Pin Down2 x Path Of Knives2 x Flash Of Pain2 x Whirlwind1 x Spark Inductor2 x Mighty Spark2 x Firestorm2 x Ember Burst2 x Volcano2 x Winds Of War1 x Ember Spray1 x Jump Back1 x Resistant Hide Ghalbar Level 1 Dwarf Wizard Staff Of WinterRed Jon's StaffBloody BraceletRunestoneBlood LocketRod Of WindsBloodfoot RobesChestnut BootsPerfect ToughnessElectroporter Novice1 x Dangerous Maneuver1 x Arcane Aura1 x Cold Snap1 x Spark Generator2 x Wall Of Fire2 x Squeamish1 x Quick Step1 x Cautious Sneak2 x Whirlwind Enemies1 x Dimensional Traveller2 x Toughness3 x Stone Spikes1 x Bungled Bolt4 x Frost Jolt1 x Chilling Rime5 x Path Of Knives1 x Rusty Armor1 x Spark Inductor2 x Winds Of War1 x Whirlwind2 x Deadly Spark---- Uses 3 dwarvs ,but today i trade the dwarvs for humans, lost hp and the toughness, but gain bit more movement and deck fixing. Triple Human WOW+POK: Targerr Level 4 Human Wizard Staff Of WinterTrembling StaffLocket Of The GaleLocket Of The GaleAmulet Of BladesAxander's Twisted CircletTempest RobesChestnut BootsTrained TacticsElectroporter Novice1 x Dangerous Maneuver1 x Spark Inductor2 x Short Perplexing Ray1 x Cold Snap1 x Spark Generator1 x Whirlwind Enemies2 x Vulnerable1 x Combustible1 x Big Zap3 x Path Of Knives1 x Dimensional Traveller2 x Flame Jet1 x Whirlwind4 x Frost Jolt1 x Chilling Rime1 x Mighty Spark1 x Resistant Hide1 x Weak Parry2 x Lateral Thinking4 x Winds Of War2 x Ember Spray1 x Cautious Sneak1 x Quick Step Kalmich Level 4 Human Wizard Staff Of WinterRed Jon's StaffBloody BraceletRunestoneBlood LocketRod Of WindsBloodfoot RobesChestnut BootsAdvanced FlexibilityElectroporter Novice1 x Dangerous Maneuver1 x Arcane Aura1 x Cold Snap1 x Slowed2 x Wall Of Fire2 x Squeamish1 x Quick Step1 x Cautious Sneak1 x Spark Generator2 x Whirlwind Enemies1 x Dimensional Traveller2 x Leadership3 x Stone Spikes1 x Bungled Bolt4 x Frost Jolt1 x Chilling Rime5 x Path Of Knives1 x Spark Inductor2 x Winds Of War1 x Whirlwind2 x Deadly Spark Halmal Level 1 Human Wizard Staff Of Blazing SparksStaff Of The InfernoLocket Of The GaleRod Of WindsAxander's Twisted CircletBooming RingTempest RobesBoots Of The FoolishAdvanced FlexibilitySuperb Electromancy2 x Leadership1 x Wild Run2 x Short Perplexing Ray1 x Slowed3 x Whirlwind Enemies1 x Force Bolt2 x Combustible1 x Big Zap2 x Spark Generator2 x Firestorm2 x Flash Of Pain2 x Whirlwind1 x Dangerous Maneuver2 x Mighty Spark2 x Path Of Knives2 x Ember Burst2 x Volcano2 x Winds Of War1 x Ember Spray1 x Obliterating Spark1 x Quick Step1 x Resistant Hide --- i also use a mix of the deck with 1 hitter warrior and 2 control+pok+wow (but not so focused on those) -- note: this is suppose to be a competitite and fun deck, using path of knives and winds of war.. so take that in mind
eheh actualy i think i dont have nothing that good still have some points where i can improve. i really want make a viable path of knives build in my Varnungor, Should i change the boots and the skill? i traded in a boots of the foolish and a Superb Electromancy
im bit excited with winter maps,seems prety good for a build like mine..so lets see..meanwhile i amde soem small changes...added more fire and less ww/wwe..but i do miss those Varnungor Level 4 Dwarf Wizard Staff Of WinterTrembling StaffAxander's Twisted CircletAmulet Of BladesLocket Of The GaleRunestoneTempest RobesChestnut BootsPerfect ToughnessElectroporter Novice2 x Short Perplexing Ray1 x Combustible1 x Whirlwind1 x Wall Of Fire1 x Spark Generator4 x Frost Jolt1 x Mighty Spark1 x Squeamish3 x Winds Of War1 x Spark Inductor2 x Toughness1 x Big Zap1 x Whirlwind Enemies2 x Vulnerable1 x Dangerous Maneuver1 x Dimensional Traveller1 x Rusty Armor1 x Cold Snap1 x Resistant Hide1 x Ember Spray2 x Flame Jet1 x Chilling Rime1 x Quick Step1 x Cautious Sneak3 x Path Of Knives Drekgrund Level 19 Dwarf Wizard Staff Of Blazing SparksStaff Of The InfernoAxander's Twisted CircletLocket Of The GaleBooming RingBlood LocketTempest RobesBoots Of The FoolishSuperb StoutnessSuperb Electromancy1 x Quick Step2 x Volcano1 x Resistant Hide2 x Ember Burst1 x Dangerous Maneuver1 x Wild Run2 x Combustible1 x Whirlwind1 x Ember Spray2 x Mighty Spark1 x Force Bolt1 x Squeamish2 x Duck3 x Winds Of War1 x Obliterating Spark1 x Reliable Hide Armor1 x Big Zap2 x Short Perplexing Ray2 x Flash Of Pain2 x Spark Generator1 x Whirlwind Enemies2 x Firestorm3 x Path Of Knives Ghalbar Level 1 Dwarf Wizard Staff Of WinterRed Jon's StaffBloody BraceletRunestoneLocket Of The GaleRunestoneBloodfoot RobesChestnut BootsPerfect ToughnessElectroporter Novice1 x Quick Step1 x Dangerous Maneuver1 x Dimensional Traveller1 x Rusty Armor1 x Cold Snap3 x Wall Of Fire1 x Spark Generator3 x Stone Spikes4 x Frost Jolt1 x Ember Spray2 x Toughness1 x Bungled Bolt1 x Arcane Aura2 x Squeamish4 x Winds Of War1 x Spark Inductor1 x Chilling Rime2 x Deadly Spark1 x Cautious Sneak4 x Path Of Knives note: i puted the 2x ducks as a surprise element...but jsut now it failed to block a vicius trust with 2 aoa.... what u guys say? keep it or go toughness?
I would go Toughness, definitely toughness. Duck is a nice trick when it works, and it reminds everyone of those *&&%^ monkeys, but toughness always works.
Agreed, always go with Toughness. 1. It works 100% of the time. 2. You're the one with a better deck right? Why would you want to steal his crappy cards when you could draw one of your cards, better cards.
I would not say better deck ... and yes toughness is better, but duck sometimes have its advantages when i blocked my enemy short p-ray and used it on him such fun when stuff like that happen. but yes think i will trade back in the toughness again The new winter maps, the ones i seen look interesting, so lets see how the build goes when they become live
Toughness is better for the simple reason no one tries to counter it, the general consensus that it's an invincible card is false. you just don't see people carrying alot of Dissolve Armor, Boiling Armor or Shredding Strike and while someone will carry War Cry and use it right before he attacks the enemy warr to fish for blocks, no one thinks to try and disable toughness before attacking a wiz despite it's incredible popularity among the 3 control wiz build which is likely to explode on the new maps. So yeah, toughness. for now atleast.
http://wiki.cardhuntria.com/wiki/Extreme_Builds/Path_of_Knives ...now this is too extreme. a wizard with 21 path of knives and http://wiki.cardhuntria.com/wiki/Extreme_Builds/Winds_of_War another with 12 wow. eheh should be fun. but i think its too focused, need mix it up like mine. actualy i will try do it. a 21 pok wiz a 12 wow wiz and a third wiz mixed up with s p ray-encumber and more wow etc. think it would be a viable build? must start farming those sweet itens anyway Boxton's Razorstaff would be so sweet with 2 wow instead of the stone wall
Varnungor Level 5 Dwarf Wizard Staff Of WinterTrembling StaffAxander's Twisted CircletAmulet Of BladesLocket Of The GaleRunestoneTempest RobesChestnut BootsPerfect ToughnessElectroporter Novice1 x Whirlwind2 x Toughness1 x Resistant Hide1 x Cautious Sneak1 x Rusty Armor1 x Dimensional Traveller1 x Chilling Rime1 x Combustible1 x Squeamish1 x Whirlwind Enemies2 x Short Perplexing Ray4 x Frost Jolt1 x Spark Generator1 x Spark Inductor3 x Winds Of War1 x Wall Of Fire1 x Ember Spray1 x Dangerous Maneuver1 x Quick Step2 x Vulnerable3 x Path Of Knives1 x Cold Snap1 x Big Zap1 x Mighty Spark2 x Flame Jet Drekgrund Level 19 Dwarf Wizard Sub-zero StaffStaff Of The InfernoAxander's Twisted CircletLocket Of The GaleBooming RingTeak HornTempest RobesBoots Of The FoolishPerfect ToughnessSuperb Electromancy1 x Big Zap1 x Whirlwind2 x Toughness2 x Force Bolt1 x Resistant Hide2 x Spark Generator1 x Rusty Armor1 x Chilling Rime2 x Combustible1 x Obliterating Spark2 x Firestorm1 x Whirlwind Enemies3 x Short Perplexing Ray2 x Ember Burst1 x Fire Spray1 x Dissolve Armor2 x Winds Of War1 x Ember Spray1 x Dangerous Maneuver1 x Quick Step1 x Maze2 x Path Of Knives1 x Cold Snap2 x Freeze1 x Wild Run Ghalbar Level 1 Dwarf Wizard Sub-zero StaffRed Jon's StaffBloody BraceletRunestoneLocket Of The GaleRod Of WindsBloodfoot RobesChestnut BootsPerfect ToughnessElectroporter Novice2 x Toughness3 x Stone Spikes1 x Quick Step1 x Whirlwind3 x Winds Of War2 x Deadly Spark1 x Force Bolt1 x Dimensional Traveller2 x Wall Of Fire1 x Cautious Sneak1 x Maze1 x Arcane Aura1 x Dangerous Maneuver1 x Chilling Rime2 x Freeze1 x Squeamish1 x Rusty Armor4 x Path Of Knives1 x Cold Snap1 x Bungled Bolt1 x Spark Generator1 x Spark Inductor2 x Whirlwind Enemies1 x Ember Spray with the new winter maps, my deck is working kinda good...this is the version atm im using i used spellbane scepter for some games... what you guys think, with this new meta, should i put it on? the tiki horn i added it, s p ray and dissolve armor is good for those pesky arrorange armors..or should i keep a bloody locket? extra wow and pok? any advices? i do miss my extra ww/wwe
the current build im using..more knifes and more lava always good. should i use Bloody Locket instead of the gales? should i trade another ice staff instead of the mindsplinter? Varnungor Level 5 Dwarf Wizard Staff Of WinterTrembling StaffAxander's Twisted CircletAmulet Of BladesLocket Of The GaleRunestoneTempest RobesChestnut BootsPerfect ToughnessElectroporter Novice1 x Chilling Rime1 x Dimensional Traveller1 x Rusty Armor1 x Quick Step3 x Winds Of War2 x Toughness1 x Cold Snap1 x Big Zap4 x Frost Jolt1 x Spark Generator1 x Dangerous Maneuver1 x Whirlwind1 x Ember Spray1 x Wall Of Fire1 x Whirlwind Enemies2 x Vulnerable1 x Resistant Hide3 x Path Of Knives2 x Flame Jet1 x Squeamish1 x Cautious Sneak1 x Spark Inductor2 x Short Perplexing Ray1 x Mighty Spark1 x Combustible Drekgrund Level 19 Dwarf Wizard Mindsplinter StaffStaff Of The InfernoAxander's Twisted CircletLocket Of The GaleBooming RingRunestoneJolly RobeBoots Of The FoolishPerfect ToughnessSuperb Electromancy1 x Ember Spray3 x Winds Of War2 x Firestorm1 x Force Bolt1 x Arcane Aura1 x Quick Step1 x Wall Of Fire2 x Toughness1 x Wild Run1 x Rusty Armor1 x Powerful Spark3 x Flash Of Pain1 x Big Zap2 x Spark Generator1 x Squeamish2 x Short Perplexing Ray1 x Dangerous Maneuver4 x Path Of Knives3 x Obliterating Spark2 x Combustible2 x Ember Burst Ghalbar Level 1 Dwarf Wizard Sub-zero StaffRed Jon's StaffBloody BraceletBloody BraceletLocket Of The GaleLocket Of The GaleTempest RobesChestnut BootsPerfect ToughnessElectroporter Novice2 x Ember Spray1 x Chilling Rime2 x Freeze1 x Bungled Bolt1 x Maze1 x Force Bolt1 x Rusty Armor1 x Resistant Hide4 x Winds Of War1 x Whirlwind Enemies1 x Cold Snap1 x Dimensional Traveller1 x Dangerous Maneuver1 x Quick Step2 x Wall Of Fire1 x Spark Generator1 x Spark Inductor1 x Cautious Sneak4 x Path Of Knives2 x Toughness3 x Stone Spikes2 x Deadly Spark1 x Whirlwind
i been playing also with sticky shoes and the robe with the 2 hovers... but those ww/wwe come in hand many many times
after some hard battles finaly manage to break 1600 .. the current build Varnungor Level 7 Dwarf Wizard Staff Of WinterTrembling StaffAmulet Of BladesLocket Of The GaleRunestoneAxander's Twisted CircletRobe Of LightnessSticky SlippersSuperb StoutnessElectroporter Novice1 x Dimensional Traveller3 x Winds Of War1 x Squeamish2 x Vulnerable2 x Short Perplexing Ray2 x Immovable2 x Flame Jet1 x Cold Snap1 x Combustible3 x Path Of Knives1 x Big Zap2 x Duck1 x Chilling Rime2 x Hover1 x Ember Spray1 x Wild Run1 x Mighty Spark1 x Reliable Hide Armor4 x Frost Jolt1 x Spark Generator1 x Spark Inductor1 x Wall Of Fire1 x Cloth Armor Drekgrund Level 19 Dwarf Wizard Sub-zero StaffLavender StaffBloody BraceletLocket Of The GaleBlood LocketAxander's Twisted CircletRobe Of LightnessSticky SlippersPerfect ToughnessElectroporter Novice3 x Winds Of War3 x Path Of Knives1 x Brain Burn1 x Acid Jet2 x Freeze2 x Hover2 x Toughness1 x Spark Inductor1 x Chilling Rime1 x Force Bolt1 x Cloth Armor1 x Wild Run2 x Bungled Bolt2 x Short Perplexing Ray1 x Rusty Armor1 x Cold Snap2 x Immovable1 x Dimensional Traveller1 x Squeamish1 x Ember Spray1 x Mighty Spark1 x Big Zap1 x Spark Generator1 x Maze1 x Wall Of Fire1 x Unstable Bolt Ghalbar Level 1 Dwarf Wizard Pearwood StaffRed Jon's StaffBloody BraceletBloody BraceletLocket Of The GaleLocket Of The GaleRobe Of LightnessSticky SlippersPerfect ToughnessElectroporter Novice6 x Winds Of War4 x Path Of Knives1 x Fright2 x Toughness1 x Spark Inductor1 x Rusty Armor3 x Stone Spikes1 x Cloth Armor2 x Immovable1 x Dimensional Traveller1 x Acid Jet2 x Deadly Spark2 x Hover2 x Ember Spray1 x Mighty Spark1 x Frost Jolt1 x Spark Generator1 x Bungled Bolt2 x Wall Of Fire1 x Wild Run decided to go with pearwood, and lavander for the acid... won me couple of games.. i really wanted some sarigo rods but so far have none and improve the s.p.ray itens... but been having really bad luck on drops the dwarf with the duck... i been having luck with it, and been loving having it at my side..till the time it will fail when i must need it to work..so lets see
today, in the morning, had a nasty defeat.. got frigheted in the second round,when i needed to cast wow to get a priest away from one of my wizs...result=1 dead wiz... damn..i really love the extra 2 wow's and the acid and the spark... but i guess im going back to a ice staff