I thought I'd post an appreciation thread. See, I've read every bug report so far, and I know a lot of those things will be annoying to fix. But just go over to Rudolpho's Twitter: .@DorianHart - nudged errant death marker off the board (6 hours ago) .@DorianHart - Priests now have their class/race skills in the same char sheet positions as the other classes (6 hours ago) .@OfficialBenLee - Darkened temple floor tiles so white AOE easier to see (18 hours ago) .@Manb0t - Damage boosting attachments only add damage when existing damage is positive. (20 hours ago) .@Manb0t - Prompt when entering shop that stocks talent items. (21 hours ago) I know what those bugs were. And then there's this message: .@OfficialBenLee - Added art for all treasures (21 hours ago) "All"? Wow, the game is plowing ahead, the team is responsive, it's everything we'd hope to see happen. I really think this game will be ready for public consumption in a reasonable time frame, noting only the stretch that can occur when preparing and testing the unimplemented material. Thanks, Blue Manchu! I hope you don't drive yourselves crazy at this pace!
I have to agree, they are doing some great and fast work here, at this rate we will have to start making bugs up. I am sure we can make the list a bit longer when they have their weekend though. Ehm they do have weekends i hope? Wouldn't really want to see them go crazy! Seriously, a very well done to the whole team though! For both bugfixes and answering questions on the forum.
Not only that, they have taken the time to sit with me in multiplayer chat to talk about my personal feedback and play with us in multiplayer when no one else was on. These guys are amazing
Many bugs are typos in the code, easy fixes. Not to say they are all that easy, but something like a broken image could be poorly typed code. NOT THAT BLUE MANCHU ISN'T SUPER AWESOME and trying hard to get everything fixed and implemented the hard way.