Well be with you, Hunters! I am seeking tips to beat Temple of Scales with Level 4 characters (before trying it with "Party has one health" HAHA) Anyone who did it might share what character combination is useful? I tried a lot. Best combination so far is Priest, Priest, Warrior gets me to Part 3 but the Hydra kills me (I need more range) But Priest, Warrior, Mage gets the Mage killed and only one Priest seems not to be enough to go to the first parts alive. With Mages I tried cards that has "cone" to get the groups of Lizards. Many years of happy days befall you!
I just beat the quest on the first try with this dwarf party, 2 wizards and a priest. The priest buffs the wizards and they wipe everything out with Flash Of Agony on the maps without a hydra. On the hydra map, one of the wizards debuffs the hydra with Path Of Knives, and they slide it around until it dies. Spoiler: Levels 1,2, and 4 Dwarf Priest 1 Level 24 Dwarf Priest Dark Drewg's Mace Dark Drewg's Mace Dark Chain Shirt Quinn's Buckler Bertha's Big Clogs Bleneth's Frenzy Charm Fingerbone Of St. Ob Bleneth's Frenzy Charm Raging Battler Novice Piety 2 x Blind Rage 1 x Walk 2 x Dodge 2 x Reliable Mail 1 x Subtle Parry 2 x Mass Frenzy 1 x Officer's Harness 1 x Hardy Mail 1 x Greater Heal 8 x Unholy Frenzy 1 x Toughened Hide Strips 2 x Altruism 3 x Sapping Spear 4 x Strong Bludgeon 4 x Strong Hack 1 x Minor Heal Dwarf Wizard 1 Level 24 Dwarf Wizard Staff Of The Misanthrope Staff Of The Misanthrope Sensate's Ring Sensate's Ring Asmod's Telekinetic Chain Rod Of Palver Pree Bimson's Glowstone Robes Iberial's Boots Subterranean Ferocity Novice Teleportation 1 x Dangerous Maneuver 2 x Dimensional Traveller 4 x Powerful Spark 2 x Gusts Of War 1 x Force Bolt 3 x Telekinesis 1 x Hot Spot 2 x Little Zap 4 x Shimmering Aura 3 x Stone Spikes 2 x Squeamish 8 x Flash Of Agony 1 x Unreliable Block 1 x Dwarven Battle Cry 1 x Creature Of The Night Dwarf Wizard 2 Level 24 Dwarf Wizard Staff Of The Misanthrope Staff Of The Misanthrope Sensate's Ring Sensate's Ring Rod Of Palver Pree Rod Of Palver Pree Bimson's Glowstone Robes Iberial's Boots Subterranean Ferocity Novice Teleportation 1 x Dangerous Maneuver 2 x Dimensional Traveller 3 x Stone Spikes 2 x Gusts Of War 1 x Force Bolt 2 x Telekinesis 4 x Powerful Spark 2 x Little Zap 4 x Shimmering Aura 2 x Hot Spot 2 x Squeamish 8 x Flash Of Agony 1 x Unreliable Block 1 x Dwarven Battle Cry 1 x Creature Of The Night Spoiler: Level 3 Dwarf Priest 1 Level 24 Dwarf Priest Dark Drewg's Mace Dark Drewg's Mace Dark Chain Shirt Quinn's Buckler Bertha's Big Clogs Bleneth's Frenzy Charm Fingerbone Of St. Ob Bleneth's Frenzy Charm Raging Battler Novice Piety 4 x Strong Hack 1 x Toughened Hide Strips 1 x Hardy Mail 2 x Reliable Mail 1 x Greater Heal 2 x Dodge 1 x Walk 3 x Sapping Spear 1 x Minor Heal 2 x Altruism 8 x Unholy Frenzy 2 x Mass Frenzy 1 x Subtle Parry 4 x Strong Bludgeon 2 x Blind Rage 1 x Officer's Harness Dwarf Wizard 1 Level 24 Dwarf Wizard Turquoise Staff Turquoise Staff Booming Ring Sensate's Ring Asmod's Telekinetic Chain Rod Of Palver Pree Malevolent Robes Bertha's Big Clogs Beginner Toughness Untrained Rifthopping 2 x Stone Spikes 7 x Force Bolt 1 x Reliable Mail 1 x Parry 2 x Path Of Knives 1 x Mail 6 x Simple Bash 1 x Little Zap 1 x Reliable Hide Armor 1 x Walk 2 x Maze 1 x Creature Of The Night 1 x Gusts Of War 1 x Hot Spot 1 x Squeamish 3 x Telekinesis 1 x Big Zap 1 x Dimensional Traveller 1 x Arcane Shell 1 x Officer's Harness Dwarf Wizard 2 Level 24 Dwarf Wizard Turquoise Staff Turquoise Staff Booming Ring Sensate's Ring Rod Of Palver Pree Rod Of Palver Pree Malevolent Robes Bertha's Big Clogs Beginner Toughness Untrained Rifthopping 2 x Stone Spikes 7 x Force Bolt 1 x Reliable Mail 1 x Parry 2 x Path Of Knives 1 x Mail 6 x Simple Bash 1 x Little Zap 1 x Reliable Hide Armor 1 x Walk 2 x Maze 1 x Creature Of The Night 1 x Gusts Of War 2 x Hot Spot 1 x Squeamish 2 x Telekinesis 1 x Big Zap 1 x Dimensional Traveller 1 x Arcane Shell 1 x Officer's Harness
Okay so I see you've been playing for a year - hopefully you've picked up some decent items along the way, because you'll need some epics for this build. Just breezed through this challenge with two dwarf vampire priests and a dwarf mage. I put the single token on the vamps into a Parrying Buckler. You're basically looking to maximise the amount of drain attacks on them, so take things like Trained Cleansing and Glowing Hide Armor. The mage is packing heaps of terrain attacks, mostly hot spot and stone spikes. Rod of Palver Pree is fantastic here. The lizards have lots of moves but usually exhaust them as you advance or retreat with the vamps. They love staying at range 2, so exploit that. You can use the terrain defensively on the hydra - most of the time it won't advance onto terrain effects placed in front of your vamps, and you can make up the damage it does to your vamps via fiery breath with buffed draining spears. Make sure to take out the jelly first on the last level, don't get sucked into damaging the lizards and then having the jelly heal them when it dies.