Ive played a little over a week now and love the game. My suggestions -Sorting items: This is what I would find most helpful. Allow sorting by Rarity with the Power Token requirements display on the top right on each items icon. Right now I have to either sort by rarity and then mouse over them all to check tokens reqs or sort by tokens and then mouse over them all looking for best item rarity because high rarity, low token req's tend to be the best. This would save lots of time when switching gear around for lower level dungeons. -Move the pass button to middle bottom of screen. Just more organic. Maybe have a display some where on the screen that shows which side has secured initiative for the next turn (Im not 100% how it works. First to pass or first to pass on the turn you both pass...?) -An option to increase the size of enemy cards. My monitor is very big and they are hard to make out. -Could really use improvements on targeting same square for facing changes and targeting of figures behind (straight up) other figures. Misclicking is very easy for both of these. EDIT (perhaps move the yellow arrow facing change buttons to the side of the map so you can just click on them there!) -Make HPs of figures behind other figures visible. Maybe move the HP box to top right of figure. Either a toggle option for this or when you press Ctrl? -Loot: This is not UI just game play 'balance'. I have learned that certain levels of items have a better chance at greatness (IE the max level an item can have before going up Power Token Reqs). It would be nice to not just have farming the same few dungeons the most efficient method. Perhaps all dungeons could have at least a chance at optimum leveled gear. Or maybe the campaign could reset once a month and give bonus loot again to encourage doing all the dungeons again (I am aware of quests). Thanks CptBlood