I've played nearly daily for the past couple of weeks since getting my beta code, and here's a general review as well as some things I think need a tweak. I'll note that I've only played the campaign, at this point. I haven't tried multiplayer, as I've never much been one for PVP, so all my comments will be directed to that part of the game. So far, I've leveled four characters to 6th or higher, but I ended up retiring one. I prefer to play a highly mobile group, and I found the dwarf warrior too slow for my tastes. I "recruited" an elf warrior instead, and once I leveled it up, I find I'm happier with play. Getting the new character up to parity with the original group was hellish, as the weakness of the new character made running the adventures very hard. A lot of repeating adventures became necessary, but that's not really surprising to me. I've enjoyed game play, in general. The effects of weapons cards seems pretty balanced, and smart play (at least, I assume I'm playing smart ) seems to be rewarded. I have had to repeat a few scenarios, based on either me not seeing the proper tactic, or the occasional series of bad draws during the combat. Defense of Woodhome was especially brutal in that respect, as was The White Star. Now for my suggestions: * Gary needs a little more varied dialog, or maybe more generic. I find the stock phrase "That Shaman had some great loot!" to be a little jarring, making me wonder if I missed something. I like the Gary plotline, though. * I think a cancel needs to be added to the "lunging" series of attack cards. As this poster mentioned (http://www.cardhunter.com/forum/threads/first-impressions-thread.333/page-22#post-20207), being forced to attack your allies with your weapon, when spell casters can cancel spells is annoying. Allies should not be considered viable targets, unless there are mind control creatures later in the game, and then the AI should be handling that, not the player. I noted that there is a thread discussing the value of the treasures, and I largely agree that the values seem to be a bit low. It took me a lot of adventuring to get 100 GP for a level 10 item, even though my characters are currently 8th, 8th, and 7th level. Treasure values seem to need a little tweaking upward where sales are concerned. That's all I have at this point. As I come across other things, I will make further posts.
Greetings. I'll start my response by suggesting you giving MP a gander. There is tons of loot to be gained, and plenty of people with various levels of experience to play with. I'm not generally one for PvP, but it's really a great aspect of the game. And you're missing out! If there are any Adventures or encounters which you find particularly difficult, might I suggest the wiki, or searching the forum? They are just brimming with tips, hints and tactical advise. For canceling cards: http://www.cardhunter.com/forum/threads/cancelling-moves-thoughts-and-suggestions.1595/ And as far as the treasures are concerned, I know you've already read it; but please feel free to weigh in on the topic by posting here: http://www.cardhunter.com/forum/threads/treasure-or-trash.1701/ I hope that was helpful.
My first party used an Elf Warrior, and once I learned the basics of tactical mobility, I enjoyed using her a lot. However, her abysmally low hit points prompted me to use a Human Warrior after the first reset.
Lance: I'm more concerned with being able to cancel attacks that will target my own characters than canceling movement. Other powers allow or automatically ignore the other party members, so why not these move/attack hybrid powers? I'm also finding the elf warrior a bit more fragile than I would like, but I'm at a point at which I don't want to try to level up another character.