[Suggestion/Wish] Party member/Monster/Map as a deck, and Game Mastering This pieces is a more long

Discussion in 'Feedback and Suggestions' started by ClimbHigh, Nov 3, 2013.

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Do you like this Wish 1 year down the road?

  1. 1. Yes!

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  2. 2. Yes, but with some modification

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  3. 3. No, not at all. Current system is perfect

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  1. ClimbHigh

    ClimbHigh Mushroom Warrior

    This pieces is a more long term wish that explore the potential of Card hunter. There has been threads that voices the wish to Game Mastering.

    I try to put my version of wish here, maybe it is worth BM to consider this specific version.
    Characters/Monster as a deck:
    A1. A Elf Wizard is a deck of cards that you can win as loot, so will be a Golden Dragon, guard dogs or other monsters.
    A2. This decks you win as loot is Naked that you can further customized slot by slot, just like now for your party members.
    A3. Thereby there is new categories of loot, that fits into those slots of specific monsters. Examples of these new category will be Dragon Wing, dog armor.
    A4. Monsters generally run naked (as seen in SP). But as per tradition of CH, your Golden Dragon can be different than others once you find a Legendary Dragon Wing.
    A5. Some of our humanoid equipment can be used in monsters too. If an Elf can wear a boot, the monkeys feet are sized the same.
    [Not completely related] A6. Now the game guarantee the draw 1 racial move card per turn. This should be changed to become slot that we can customize. The price of this customization will be high, maybe it always take at least major golden token to improve it (from the naked version)

    Game/Dungeon Mastering
    B1. Gamers no longer is restricted to just the Elf/Dwarf/Human as party members in this game mode. Any monsters can be part of your party as long as you have their deck.
    B2. So far I think for the sake of RPGing, I like the idea that the DM team is all monsters, the adventuring team is the same humanoid team we use now. So it feels like the adventurer are venturing into a dungeon, while the Dungeon master is always using their Monster party to kill adventurers
    B3. In addition to the current Arena queue, there comes additional Dungeon Master queue (using their all monster party and a Map), and a Adventuring queue (using humanoid team that fights with gamers that waiting in the Dungeon Master queue) with matching ranking.
    B4. Gamer now has 2 additional rankings, a DM ranking and Adventuring ranking

    Map as a deck:
    1. Map is a deck that you can win as loot.
    2. This decks you win as loot is Naked that you can further customized slot by slot, just like now as you can.
    Legendary map allows slightly more slots for you put in traps/doors; it may come with Golden token that allows to put it powerful monsters/trap.
    3. Traps slot is located at specific location decided by the map creator. Cards that is placed in this slot only has duration of 1, because they draw differently. 1 trap card is drawn per turn per slot.
    4. Monsters occupying victory location only given half a victory points, while humanoid remain the same 1 per turn.
    This is because this types of map naturally favours the DM, needing some sort of counter balance.


    This is a response to What's your vision for Card Hunter
     
  2. ClimbHigh

    ClimbHigh Mushroom Warrior

    Dah... The formatting above is so bad. Moderator. Pls tidy the OP up. Thx
    Can't edit
     
  3. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Press more options if you have issues editing. We're moderators - not housekeepers ;)
     
  4. ClimbHigh

    ClimbHigh Mushroom Warrior

    "More Option" does work. "More Option"??
     
  5. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Press edit> more options - and you might be able to edit. Some browsers have issues with edit functions for some reason.
     

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