Summons: It's just cool to be able to say, spend a turn doing a chant and summoning a succubus or an angel, or call a nymph or rock golem, or even have Gary or Melvin descend into the game! This is probably better for the long term, since it will take a lot of work to modify card types, stuns, heal targeting, attack systems, draw decks for summons, make new cards, make new characters, and the like. (Did I even miss anything that would change? Oh wait... The tutorial) Anyway, simple concept (kind of), with lots of work behind it. Horoscopes: Simply put this is another one that may take an extensive amount of time to complete, since it requires the ability to recognize days and months. All I'm asking for is a special (ability, attack, condition, etc.) To activate during a time during a year. For instance, The Month of the Capricorn gives all characters a Barge on the first turn, The Month of Leo gives all characters Inspiration every turn, etc. Seasons: I'm primarily focused on the aesthetics with on this one. Just make petals, leafs, or snowflakes fall based on what season it is. Also, adding trees to the main map in Campaign would really make me happy. Similarly above though, we could have a special card come out during each of the for seasons, Like Hot Flames in Summer, or Leap in Fall (Cause Leafs) Whole Battle Effects: A small effect for the entire battle would be nice sometimes even aesthetic-wise, like heal 1 per turn, add 1 to block/armor, have a character faze in and out while waiting for your opponent, or have a character yawn or belch occasionally. Obviously the more functional effects need some sort of gold or pizza payment. Thank you for your consideration.