Far sweeping changes are necessary, control wizards and trait cycling are very deeply embedded in Cardhunter. It'll be hard to get them out, the nerf to inspiring presence speaks to that, they couldn't go after the current ogre, they went after the old one. And frankly the nerf they they gave to that card WAS convoluted and weird. It only draws attack cards? Give it a 4+ die roll, very precedented. And no this wouldn't solve control wizards in it's entirety. But it would solve the problem of a much smaller deck than everyone else. It would also strike at the heart of their build, which is consistency. Without that, they won't be be nearly as viable, and we can all move onto the next head of the hydra, WWE. Which despite it's drawbacks, is a random button that benefits the user more often than not. But I digress. We all agree this is a problem, and my solution has the upside of the least amount of moving parts and it effects the abusers of the current system.