The item a card originates from is currently shown for revealed cards in a player's hand and while cards are being played. When you click on the card name link in the Battle Log, the origin text is missing. Please change this so that the card origin is shown also from the Battle Log links. As it is, to have an opportunity to see where an opponent's card came from you need to keep the animation setting very low. This needlessly slows down gameplay for both players. Or you need to resort to more extreme UI tricks like trying to grab a screenshot at the right moment while a card is flying across the screen and view the screenshot or some such drudgery (recording a gameplay video and viewing it frame-by-frame etc.) It seems to me that as the card origin is currently revealed anyway when it is played, there is no good reason to hide it in the Battle Log. It seems very inconvenient and illogical to do so. Either the card origin should be kept a secret (unless you use Elvish Insight or other card reveal card) at all times or it should not be kept secret at all once it has been played. To see the card origin is very useful for learning the deck-building side of the game and for getting an idea what other cards the opponent might be fielding. It also helps to understand how and why other players play certain cards while spectating a multiplayer match. I get a lot of insight into the game and the metagame from looking at the card origins of other players.
Thanks for the tip! I tried that and while it admirably lets you view the card origin at your leisure it leads to very choppy and clicky play. You have to click through every single enemy card when it's on which gets tiresome fast. It of course helps but feels far from ideal. Also, how does it affect the other player? Do all the card pauses show also at their end? What about spectating MP matches? Does the match stand still for both of the actual players while you the spectator view their cards and need to click through every card? If so, that must be very frustrating for them, the more the more experienced players they are. If not, there must be a buffer of moves stored somewhere, it's no longer a real-time transmission to the spectator. I'll amend my original proposal to account for discarded cards. I suggest the origin of unrevealed discards not be listed in the Battle Log as that would be a big change to current play. You'd probably want to think differently about what to discard if doing so revealed your items prematurely. Of course this is not as elegant or easily understood by new players (why do some log card links show the card origin and some do not?) but I still feel it would be a worthwhile UI addition. Viewing the card origin only for the cards you want and when you want would lead to much more fluent play for both players and wouldn't interfere with spectated matches compared with having the animation speed set low or using the "Pause Enemy Cards" option.
No, the card pauses are from your settings, independent of the opponent's/spectators'. And yes, there is a buffer of moves...its not a real-time game per se. There are past discussions on your original idea: https://forums.cardhunter.com/threa...n-appear-when-selected-in-the-combat-log.454/ https://forums.cardhunter.com/threa...ts-deck-composition-by-looking-at-cards.2673/ Maybe they might be of help to you ?
Yes, thanks, very helpful! My read of Jon's comments is that the card origins should show up in the Battle Log. Here's hoping this feature will reach the top of the to-do list sooner rather than later .