Suggestion: Separate map for adventures

Discussion in 'Feedback and Suggestions' started by Phaselock, Jan 21, 2013.

  1. Phaselock

    Phaselock Bugblatter

    I was wondering if the current adventure spots could be designed solely as locations ?

    So 'Raid on Ommlet' would become Ommlet and when the party journeys to Ommlet, it would expand into the various locations in Ommlet !? This would separate adventures from locations. Ideally, you could fit more adventures into a single location while keeping the map as a typical map, instead of how it looks like now...

    Just food for tots :)
     
  2. Hallas

    Hallas Mushroom Warrior

    I like this idea. I could really see it useful for many adventures involving a single location. The "zoomed in" map could contain more meaningful artwork that would correspond to the adventures. i.e. the party follows goblins into a cave, there will be a cave or there's a castle to defend, the player will actually see it. Obviously, this would require a ton of time to produce these things, but maybe they could be used for premium dungeons or major events in the storyline (whenever that comes along).
     
    Dorque likes this.
  3. Phaselock

    Phaselock Bugblatter

    Bumping this thread, I'm lvl 8 now and my screen isnt at 800 vertical resolution. Map is becoming cluttered and everything looks kinda messy. Really hope that the adventures and locations are separated, scaled icons and better representation of locations on the map. If would also help greatly to show a trail from startington keep to the various locations when new locations are triggered. For the sake of reducing dev's workload, I went and grouped adventures with suggestions as below.

    Location: Town of Ommlet
    Raid on Ommlet
    Kobold Encampment
    Tunnels into Darkness
    White skull Canyon

    Location: Grey Havens (taken straight from lotr lore :p)
    Wizard's Workshop

    Location: Shieldhaven
    Rescue from Shieldhaven Prison

    Location: Land of Trogs
    Caverns of Trogolodytes
    Lair of the Trog Wizard

    Location: Woodhome
    The Defense of Woodhome
    Return to Woodhome

    Location: Trail to Kyburz
    Highway Robbery

    Location: Lizard Kingdom
    Dungeons of the Lizard Priest
    Slub'Gut's Sanctum

    Location: The Gem Mountains
    Diamonds of Kobolds
    Beneath the Frozen Earth
    The White Star

    Hope it helps.
     
  4. MrKaralis

    MrKaralis Mushroom Warrior

    nice idea and in time, when more adventures are released , would keep the map not too overcrowded.
    In addition that choice can help in expanding the lore.
    However for the location i'll continue to use distorted greyhawk location like Ommlett (homlet in original D&D module)
     
  5. Rapid

    Rapid Mushroom Warrior

    Yes, this is a very good way to implement what others (me included) have suggested, i.e. having a more elaborate map/random events between missions.
     

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