Thinking about D&D. Would a potions equip slot that works for all characters be cool? Theses are NOT traits, but triggerable attachments (or effects) You could have copy all the good old D&D potions Cure light wounds/aid/etc. Cure , can only target caster Bull Strength , Attach (1 turn) ,+2 damage Bark Skin , attach (1 turn), -2 damage Sanctuary , attach (1 turn), cannot attack, saving throw to target player Levitate, attach (1 turn), levitate Remove paralysis
What about making it truly optional and only having mediocre self healing and movement cards for people that feel they lack those in their deck. Would have to be keept in check no fancy sprints and free moves just medium sinletarget/self heals and standard moves.
Yes, I think that would be very cool. Assist and boost cards (or assist/boost + handicap cards) that you have to activate. It's something that would be nice to see if they make an expansion.
Hm, a potion slot shared over all classes - and make it a true consumeable you have to hoard or even buy in-game (possible pizza monetization for potion packs)? Works if it's a minor effect.
All potions should be "range 1, may self target". Also, nearly everyone complains about getting move cards from their empty race skill slot, so an empty potion slot should give something slightly useful, like: Bandage Range 1 Heal 1 May Self Target (Draw a card?)