We're guaranteed 1 move per draw. Getting stuck with an extra move card (or two) when you know it will almost certainly not benefit you is pretty detrimental to your game. I find myself taking tons of extra turns to exhaust move cards for all of my characters in 99% of all situations, and it would be nice to have a 1-button way to do it that does not cause further delay in the game. I guess only characters who are able to move could be given this option, that way the effect would be exactly the same as taking a bunch of additional turns and always opting to move to your current square.
Why are you taking extra turns to exhaust your move cards? If you have too many move cards, you can just discard them when the round ends.
As far as I know, you can only discard down to 2. Getting to 1 or 0 cards at the end of a round is often advantageous.
How is going down to 0 or 1 advantageous? There is one attack in the game that deals damage based on how many cards are in your hand, but other than that I can't think of any reason why you wouldn't want to have as many options as possible.
Don't you draw more cards when you zero out? Or was that just my mistaken impression? Now I'm not so sure...
You draw 2 cards per turn plus one racial move. This is not affected by how many cards you already have.
Ahh, that's not quite what I expected. So drawing too many move cards just puts you in a tough spot with no way to rectify it? Armor cards or blocks can at least save your character from harm, an extra move often has no application (unless running away is strategically useful for you.) It would make more sense if there was a way to cycle move cards out. If empty hands did let you draw an extra card, that could be one nice and simple way of controlling the problem.
Having extra movement cards for 'running away' is almost always strategically useful, so long as you haven't let yourself be boxed into a corner. Taking an extra move to escape melee combat range or duck behind cover (where casters can't sight their spells to you) is much more effective and reliable than armour/blocks - and your opponent will still lose some of their cards from discarding come the next round.
Often? You might want to be low on cards if an opponent has Touch Of Death or Devastating Blow, but other than that are there reasons to go down to 1 or 0? Edit: Didn't see the avalanche of other replies. Sorry!
Having extra moves in hand is certainly not useless. There are plenty of foes who you don't want to allow to hit you at all and many others where the biggest issue is not to get surrounded by them. Some foes love to keep their distance and attack you from range and you need to catch them first to defeat them. And even against normal foes being able to reposition your heroes better is often very useful so you can better gang up on one foe. Sure, most of the time you want to get more attacks instead but having extra movement cards from the previous turn still gives you more options which is always a good thing.
Maybe you are taking too much gear with moves on? If you have no extra moves from gear, you will just get one move card per turn. Granted most boots and many racial abilities have a move or two, but really you are never obliged to have more than one or two extra moves.