[Suggestion] New terrain attachments

Discussion in 'Feedback and Suggestions' started by Elemental Ajah, Sep 21, 2013.

  1. Terrain attachments really add a great deal of depth to this game. Having said that, I think the possibilities for them have only barely been touched upon. I have a few thoughts myself but I'd actually like to make this a thread for anyone to put their ideas in one place.

    Ice: Difficult terrain with a special movement effect -- after entering the ice square, the mover automatically moves 1 more square in the same direction they entered from, unless there's blocking terrain or another character in the way. Obviously entering consecutive ice squares should continue the path, such that someone could end up sliding quite far.

    Wet: Difficult terrain. A character in a wet tile should take extra damage from lightning attacks and less damage from fire attacks. (+2/-2 ?) I could also see an argument for extra damage from cold attacks too or maybe some other effect to represent the water freezing. Halt? Stun? Turn the wet tile into an ice tile?

    Blight: A character in blight terrain cannot receive healing from holy effects. Perhaps some minor ongoing damage as well.

    Raw Chaos: A character in a raw chaos tile both takes and deals extra damage (+2 ?). At the start of the round, a character in raw chaos is moved randomly as though by a Maze card.

    Poison Gas: Blocks line of sight like smoke terrain, but also causes ongoing poison damage (4?) at the start of a round.

    That's all I have for now. Anyone else please feel free to contribute.
     
    Haxzploid and Keyser like this.

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