My proposal is that a new card instruction be added to Card Hunter, with some new cards to host it. This would be 'Charge', and the layout of the instruction would be as follows: 'Charge [number] when [something happens].' 'When Charged [number], [do something].' So, basically, when a specific event defined by the first part of the instruction occurs, the card 'charges' by a specific amount. This could be shown by a number in one corner of the card, similar to the duration counter of trait and handicap cards. When this charge reaches a specific level, a different event would immediately be carried out. It might be easier to give a few example cards to demonstrate this. (Note: these are just examples, so may not be balanced.) Name: Emergency Power Reserve Type: Trait Instructions: Trait. Attach to self, Duration 3. When you take damage, Charge 1. When Charged 5, Heal 8 and discard this card. Name: Backfiring Magic Type: Handicap Instructions: Trait. Attach to self, duration 2. When you deal Magic damage, Charge 1. If that damage is over 6, Charge an additional 1. When Charged 4, take 5 unpreventable Arcane damage and discard this card. Name: Kinetic Generators Type: Armour Instructions: (On a roll of 3+) Armour 2, Keep. Whenever you move 1 square for any reason, Charge 1. When Charged 10, draw 3 cards. When Charged 20, draw 3 cards and disable subsequent charges (this could be shown, perhaps, by placing a red 'x' on the aforementioned 'charge counter'). I think this would be a fun feature to add to some new cards, and might add in a little more strategy when planning what to do. What do you think?