[Suggestion] Multiple route dungeons

Discussion in 'Feedback and Suggestions' started by Imbecile, Jul 13, 2013.

  1. Imbecile

    Imbecile Kobold

    I'm a fan of alternate routes in games, as they can encourage replayability and make you feel a little like you are exploring. I'm not sure how possible the following is but how this:

    You enter a dungeon and play the first board. Once thats completed you can exit the dungeon by clicking by any of the board edges. Possibly this is done by clicking on door icons, where they are shown on the edge of the board, or on some staircases to descend or ascend a level.

    When you move to the next board you fight a new batch of monsters. Win and you can continue, and either backtrack (monsters will have respawned in your previous locations and you'll have to fight again), or continue to explore.

    Difficulty increases, and treasure improves each level you descend (or ascend, if its a wizards tower, or a nobles house), but unless you make it back out to the surface you don't get to keep the treasures you've earned in the dungeon. I figure like the extra campaign challenges, you'd probably want to limit replays to one party wipe (unless players use Pizza to buy a revive - which they might want to if they are about to lose their hard won loot)

    The "maps" don't need to be symmetrical, and a certain amount of enemy randomisation would also add to the replayability and uncertainty. How far do you go in, before retracing your steps?

    I dont think you'd need to provide a map to players either, instead leaving it in their hands to map out the route theyve taken.

    I appreciate that you'd need to make a lot of maps to make this work, and I dont know how easy that would be. In my head its something like 5x5 (25 boards) on each level, with several levels. Which seems like a lot...
     
  2. Phaselock

    Phaselock Bugblatter

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