[Suggestion] Multiplayer Map Vote Feature

Discussion in 'Feedback and Suggestions' started by Pilgrim Bailey, Oct 10, 2013.

  1. As an option, if you are willing to add a map vote feature between 2 players who are chosen to queue together, with the option for each player to select one map they do not want to play, and if said choice aligns, strike that map from the map pool, I believe that would be a good way to help the playerbase have more fun.

    Example:

    P1 chooses Koi eliminated
    P2 chooses Lion eliminated.

    Result: No map eliminated from pool.

    Example 2:

    P1 chooses Koi eliminated.
    P2 chooses Koi eliminated.

    Result: Koi eliminated, random map chosen from 3 remaining rotation maps.

    Thoughts? Is this technically feasible? Or too much dev work?
     
  2. progammer

    progammer Ogre

    There's should be much more maps in rotation, like 8-10 and then a player is allowed to veto up to 2 maps they do not want to play. Matchmaking will d0es its best to avoid this map while generating match of the player. Then these data will help BM knows which map is unpopular and decide what to do with it.
     
  3. Paprika2215

    Paprika2215 Mushroom Warrior

    Yeah, I like this idea. Right now, you never know which map you're gonna get, so giving the players the option to influence the map selection process adds to the charm of Card Hunter MP. I think it would also be nice if there's the possibility of players selecting the map they do want to play, instead of choosing which they don't want. I got this idea from a pac-man multiplayer mode in a DS game. :D

    Example 1:
    P1 chooses Map A.
    P2 chooses Map C.
    The remaining maps are discarded (for this match only) and the selection is then random between the two maps picked. Or, the map that the players will play on is the map of the first player who made a selection.

    Example 2:
    P1 chooses Map B.
    P2 chooses Map B.
    This is simple, of course -- the chosen maps are the same, so that's the map the players will face each other on.

    What do you think of this idea? I think both the idea in below quote and my idea are pretty plausible:
    I actually think (don't ask me why, exactly ;)) that the awesome people at Blue Manchu will like this idea. After all, it gives the players more options during MP, and who wouldn't want that? Let me know what you all think!
     
  4. OneMoreNameless

    OneMoreNameless Goblin Champion

    Including any sort of map selection or veto will result in 95% of players sticking to the same map(s) that gives them an advantage, mitigating the need to balance their party or adjust their strategy to the changing map pool. The result would be even less variety in MP match-ups. If a player really wants to play on a specific map, that option already exists in the form of unranked custom games.
     
    karadoc, PIZZA and Forduc like this.
  5. Paprika2215

    Paprika2215 Mushroom Warrior

    Although I'm not sure your "calculation" is correct, you do have a point -- two, even. I didn't think of the fact that what I said is already veru much possible... My mistake!
     
  6. progammer

    progammer Ogre

    It should be the other way around. Not everyone runs the same strategy and have the same advantage on some maps. An all wizard team favor high open maps, so they will try to veto closed corridor maps so they have higher chance (not all) of getting open maps. Remember, the map pools must be large with 8-10 maps for this to work. A melee team will veto any open map that they can't close distant properly. This means you can strategy your build around the map you are going to play. Otherwise you you have idea which maps you are getting, your build might as well be random.. Then you can't realistically veto any map you don't like, and decision has to be made for which maps you will have to tolerate and veto the other.

    Meta-wise, if every wizard veto the melee maps, there are very high chance that wizard will goes against wizard and vice-versa with warrior. Then your strategy now can revolve around Counterspell and resistant hide etc... Or if you want more fun, bring a mobile melee team and veto melee favored maps to hunt down those pesky wizard.

    The proposed system allows you a small degree to choose map and your opponent, which bring more strategy in the meta than just random map random build.
     
  7. Forduc

    Forduc Orc Soldier

    Nor really, it'll just make builds more specialised. I much prefer builds that aren't restricted to one (type of) map. That's what the SP is for.

    Having map pool of 3-5 is much better than 8-10 where everyone skips certain maps.
     
  8. progammer

    progammer Ogre

    That is your build and your preference and that's fine. Well balanced build that can work in any situation will always exist in any game. Players have a choice to pursue that build. So does player who like specialized build.
    And as I said, not everyone will skip the same maps. If you have a balanced build, your best veto is maps that is heavily specialized for both melee and/or wizard. You now have a well balanced non-specialized set of maps to play in. Your choice will be different from a player with a specialized wizard build, where he will only veto melee maps. You now have the same kind of power that you are not willing to give to specialized players.


    On the off chance that everyone veto the same sets of maps, regardless of their strategy, then obviously we know these maps needs to go and others to be put in rotation. On the off chance that that happens, what we ends up is a smaller map pools that everyone play in. This situation is identical to our current system right now.
     
  9. Phaselock

    Phaselock Bugblatter

    erm, imho...I think its much faster to make new maps and put them in rotation than to do so much new coding.
     
  10. Paprika2215

    Paprika2215 Mushroom Warrior

    Hmm... I'm not really sure what the best idea is here. There are a lot of players out there, and they all have their preferences and opinions -- I'm no exception. I personally think that having 8-10 different MP maps would be a good idea because it allows players to make a choice even before the match itself (and I'm not referring to Casual Games here...). Like I said, every player has their own preferences and opinions, so I find it hard to believe that every single player would choose to either:

    1. Choose the same maps
    2. Choose to scratch the same maps

    Every player also has different parties, different strategies, and different decks. Taking all of these differences into consideration, it's clear that it will be rare for two players, who are about to face off in a MP match, will pick the same map (the map they want to play, not which map they don't want to play). If one of these rare instances occurs, they will simply play that particular map. If this is already similar to the current system, no problem -- we're all just exchanging ideas here, and the devs at Blue Manchu can simply pick out ideas that they like and feel can be added to the game.
     
  11. Ricey

    Ricey Kobold

    I would rather see a wider variety of maps then a veto system
     
    Bandreus likes this.

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