[suggestion] More control in PvP

Discussion in 'Feedback and Suggestions' started by Celedorn, Jul 10, 2013.

  1. Celedorn

    Celedorn Mushroom Warrior

    I suggested more randomness in loots in Single player before, because I don't want to play cardhunter for one month, and collect all the loots in the game. Randomization increases the loot pool immensely, and give players more to collect in single player, and different combinations to use.

    Now I want to share some suggestions I have for PvP, feel free to respond.

    1. The current set-up of using single player loots in PvP will still exist, I have no data on how many people like this type of PvP, but I am beyond certain it isn't zero, I don't like to get rid of aspects of game even if one player likes it.

    2. However, there would be a new arena for players who wants more control and planning. The following is the system I propose:

    A) All gears are now generic with empty card slots to start. There is a X amount of points attached to these gears (X depends on gear and balance).

    B) Each card now has a Y amount of points attached to them as well (Y dependent on power + rarity).

    C) As you probably guessed, each card you want to attach to a gear, it would be subtracted from X, and you have to fill out all slots on a gear or it would be deemed illegal for PvP.

    D) Power gems would add Z to the X amount allotted to a specific gear.

    E) A Gear only has access to certain set of cards, and not all cards. (Example: can't put devastating spark on heavy armor).

    Possible monetization for players to support game: get new skins for weapons or characters. Perhaps make this a true TCG, and monetize the cards you can use specifically for this, subscribers get V free packs a week. Players also get packs for participating in PvP ofc.

    Reasoning: This system allow players to control how they want to play in PvP, instead of being limited to the amount of loot they find in chests. It also enables players to put a lot of thoughts on how they want to achieve their victory in PvP. Again, if players like the loot driven PvP, they can still do it, but this gives the more hardcore PvP players more control.
     

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