For a tactical game, the movement options seem very limited. If you want to move to this particular square, then you're going to end up with this exact facing. Sure, you can easily see two other ways to get to that square with a different (and better!) facing, but those options just aren't there. As-is, the dwarf extra HP is usually a much better benefit than the elf extra movement. The problem here seems to be that movement is just a little weaker than it should be. So, how to improve movement? One idea would be to make clicking on a light-blue square lead to a follow-up'select square to move to' where you move the rest of your movement. You could move one square at a time, and get to your destination with whatever facing you've earned yourself. This seems better, but also kind of tedious. My suggestion would be that if you click on a light-blue square, you get a follow-up 'select your facing'. So with a Move 2 you can move 1 and set your facing. With a Move 3 you can move 1 or 2 and then set your facing. And an elf can run almost anywhere and then still set their facing. Point being: you've got the extra movement points, they should be made to be useful instead of being frittered away into nothingness like they are currently.