[Suggestion] Ideas for Rogues

Discussion in 'Feedback and Suggestions' started by Essence, Jul 4, 2013.

  1. Essence

    Essence Orc Soldier

    We know Rogues are on the way, but what kinds of things should separate a Rogue from a Warrior?


    Some random ideas:
    • Where Warriors have a third Weapon slot, Rogues have a Ranged Weapon slot that uses bows/crossbows/slings/shuriken or whatnot that provide non-magical projectile attacks.
    • They should plainly share step-attacks and Penetrating attacks.
    • Rogues should have attacks that feature attacking from behind...a lot.
    • Rogues should have Blocks that trigger counterattacks if they block melee attacks.
    • Rogues should have (an) additional Rogue Skill slot(s) (being the only class, rather than race, to have more than 1) that provide things like Free Moves, Dodge/Jump Backs, modifying cards that add Poison 2/Duration2 to all melee attacks, "charisma"-based abilities like Stun and Baffle (maze) and so on. Rogues are known as the skill-based class in pretty much every game ever, so maybe even 3 Rogue Skill slots would be appropriate.
    Other ideas?
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Sir Knight made a thread about it a way back that has some goodies.
     

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