[SUGGESTION] Finish resolving cards before victor is declared

Discussion in 'Feedback and Suggestions' started by Duffy, Oct 21, 2015.

  1. Duffy

    Duffy Mushroom Warrior

    One thing that really severely annoys me is the "randomness" of some victories, where the winner depends on the order some cards will resolve. An often seen example of this is Firestorm, where it can be "abused" by winning a game even if your own guys would also die from being hit by the firestorm. This is possible because Firestorm will always hit your enemies first, killing them and then immediately winning the game. But flavour-wise this makes no sense, as well as this being completely unintuitive for players who aren't aware of this.
    Another, even more annoying example, that just happened to me (again), is when you lose based on the positioning of the characters. This is because some cards (attachments) like lava and poison, will deal damage in an order decided by the characters position on the board. I have played since beta and i still can't remember how this works exactly.
    The situation that just happened to me was that both me and my opponent were 2 stars away from winning the league match (monster hunt), and we both had a character who would die from a poison attachment at the beginning of the turn. If things worked fairly, the game would have been a draw, but because of this "random" (hidden) order of resolution, it meant that i got hit by poison damage first and lost the game.

    For the love of the gaming gods, please wait with declaring a winner until cards/triggers have finished resolving.
     
  2. Pawndawan

    Pawndawan Champion of Cardhuntria

    SP farming (and 1 HP quests) would change dramatically with your suggestion.

    Also, I'm a bit confused why would you want to add draws anyway? What would the draw result give you compared to a lose in regular ranked? In league matches? In SP?

    If it's just a league tiebreak thing, I think there are more elegant and easier ways to change the tiebreaker system: http://forums.cardhunter.com/thread...ntribute-to-league-tie-break-points-too.6095/
     
  3. Duffy

    Duffy Mushroom Warrior

    SP Farming and the quests would be harder. But it's basically exploiting a "wrong" game mechanic, so it should be harder.

    Draws wouldn't have to be implemented as a loss to both players. I know that other card games don't count draws as losses, but basically "void" the match so you wouldn't lose one of your 4 league attempts. You are correct that the tiebreaker system is bad, as has been discussed many times.
    Even if draws counted as a loss to both players, it would be more fair. Let's say the players in the match are in the same league, then the loser not only get one less victory chest, but also get a lower standing in the league.
     
  4. Dwedit

    Dwedit Goblin Champion

    The current setup also gives you an exploit: use Festering Guts and let the enemy kill you, then they die first and you win.
     
    seth arue likes this.

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