[Suggestion] Expanding trigger from hand traits

Discussion in 'Feedback and Suggestions' started by Phaselock, Jun 23, 2013.

  1. Phaselock

    Phaselock Bugblatter

    This suggestion is in response to http://www.cardhunter.com/forum/thr...riggering-from-hand-mechanic.2193/#post-23566

    It seems like a blanket change for traits to either trigger from hand or not isn't the way to go about it. Which led me to the thought of introducing a new mechanic (Shroud). Turns out, we already have cards like Contagion which isn't a trait yet gives a hidden boost/effect when triggered. (*throws all Shrouds out of the window).

    So I'm instead now suggesting that traits cards that do trigger from hand be modified into 2 equivalent cards instead.

    a) Combustible: Original trait card remains and is made only to trigger when attached. Another card, say Flammable, triggers only from hand. Flammable is a handicap reaction that adds to fire damage of the bearer once when triggered. Modify all tree minion decks to add a couple in.

    b) Squishy: Original trait card remains and is made only to trigger when attached. Another card, say Squashy, triggers only from hand as a handicap reaction that adds to damage of the bearer once when triggered. I think this card is currently only used for the mushroom minion in gnomes.

    c) Vulnerable: Original trait card remains and is made only to trigger when attached. Another card, say Wide Open, triggers only from hand as a handicap reaction that adds to damage of the bearer once when triggered.

    Yeah, well actually...I can't make up my mind on whether traits should just have simplified mechanics or not. The point here is to make the mechanic consistent and yet preserve the original functionality. Flammable doesn't just necessarily have to add to fire damage, it could be modified to other effects ... dunno, maybe spread fire to other tree minions ? or generate a smoke cloud ? etc.... ah, well...you get the idea.
     

Share This Page