[SUGGESTION] Erratic Defence

Discussion in 'Feedback and Suggestions' started by adajon, Sep 20, 2015.

  1. adajon

    adajon Thaumaturge

    I noticed that the mechanic of rolling dice to add to the effect of a card is only used in 'Erratic Damage'. I think having a variant of this for Armour cards would be good:

    Erratic Defence
    (Roll a die. Subtract that amount of damage from the attack.)


    Here is an example of an armour card which would use this mechanic:

    Name: Overclocked Panoply
    Quality: Gold (5/7)
    Type: Armour
    Instructions: Erratic Defence. Keep.
    Success: 3 or higher

    I contemplated having a random laser malfunction card be drawn if a 1 or 2 is rolled, but that seems a bit unfair, as it could end up dealing more damage to the player than the actual attack in the first place (i.e. through cards like 'Meltdown' or 'Battery Exploded').

    Thoughts?
     
    BlackVoidDeath likes this.
  2. Pawndawan

    Pawndawan Champion of Cardhuntria

    This is just my opinion, but if I wanted more dice rolling I'd play Risk. Two die rolls for one card seems a bit excess, partly because of Animation Speed and Armor Rolls.

    If my math is right, Overclocked Panoply will block 2.33... damage on average (2/3 * 3.5), so the quality rating seems quite ok.
     
    Christofff and Flaxative like this.
  3. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Interesting idea, and I should say that I agree with everything here.
    I would like to see this in the game, lets see what the dev's say.
     
  4. adajon

    adajon Thaumaturge

    Thanks for the feedback!

    There won't always be two dice rolls... only if the armour actually succeeds.

    I'm not too keen on the name 'Erratic Defence'. Does anyone have any other ideas for the name which might fit better?
     
  5. Flaxative

    Flaxative Party Leader

    Agreed.
     
  6. adajon

    adajon Thaumaturge

    OK. If 2 dice rolls are too much, perhaps the instruction could be changed to this:

    'Roll a die. Divide the result by 2 (rounded up), and subtract that much damage'.

    This would then only be on armour which always blocks without the need for a success roll (current examples of this include Resistant Hide and Reliable Mail). Therefore, there would only be one die roll, and the armour would always succeed in blocking 1-3 damage.

    Thoughts?
     
  7. Sir Veza

    Sir Veza Farming Deity

    This a pretty concise assessment of the difference between CCG based players and DnD based players. :cool:
     
  8. Pawndawan

    Pawndawan Champion of Cardhuntria

    Ameritrash vs. Eurogames are two big "cult" / "tribe" debates in boardgame geekdom.

    I'm probably one of the biggest table-top RPG fans / geeks, that hasn't actually played said games. :) My reason to play mostly CCGs, boardgames and video games is accessibility. I don't have to force (so many) people into playing them. Video games take the step even further and automatically connect players that share the same interest.

    For me traditional RPGs are about narrative and shared experience. Defeating the dragon despite the low odds or succeeding (or even failing) a daring stunt make those game sessions fun and memorable. That doesn't translate well into Card Hunter, where co-op option is late addition. Most of the CH games one-shot and against random opponents.

    I like the current mix (some random results and hidden information) that Card Hunter offers. I don't like chess (pure strategy / perfect information) nor poker (gaming the opponents and making most of the probabilities).

    I don't have anything particular against dice rolling, other than adding more die based results in CH makes the game more tedious and random. I'm not a huge PvP player, but adding more die rolls / randomness, will make me shy away from it even more.
     
    VermillionOcean, Xayrn and Sir Veza like this.

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