[SUGGESTION] Endless/Survival dungeons

Discussion in 'Feedback and Suggestions' started by jet800, Jun 23, 2013.

  1. jet800

    jet800 Kobold

    I prefer PVE content over PvP one, currently beta lacks most of PVE, but that's understandable. However at some later point after release it'll look exactly same way - you have no option other than just replay previous encounters.

    I suggest adding an virtually endless types of dungeons with some themed population (like dragons and their ancestors/lesser kin, simply big monsters, human army, rat infestation and so on). Furthermore there would be two types of dungeons
    1) endless - each subsequent level adds 1.5x more monsters, but also increases reward on some progression like 3 (1 uncommon at least) -> 4(1 uncommon) ->5 (2 uncommon) -> 3 (1 rare) and so on

    2) survival - each N turn on board spawns +X monsters until you die eventually. Reward is then calculated based on number of turns survived. If you fail kill a thing in 3 turns - you lose(to prevent running around strategy)
     
  2. Phaselock

    Phaselock Bugblatter

    That is not true. When you reach end game, you unlock quests for each adventure. It might seem like replay but the quests pose a different challenge.

    1) Not really endless but close to what you are looking for: http://www.cardhunter.com/forum/threads/rise-of-the-custom-map.2084/. In particular, Farbs (http://www.cardhunter.com/forum/threads/custom-scenario-zombie-wave-attack.1977/)

    2) That's easy to make in a custom scenario as well. Put a 2x2 boss mob in a 4x4 map sitting on 2x2 victory square. :)

    Hope it helps.
     
  3. jet800

    jet800 Kobold

    Well, custom maps require subscription, so... that's not an answer. I prefer one-time payment games, and maybe paid big content addons. Like Guild Wars for example. Got all of them and second game too, however never used microtransactions.

    Second thing why custom games is not option -> they are not part of the main game, not seamlessly integrated.

    And quests are... well, boring. They lack diversity. If you wanna talk about quests I'd prefer too see some premade decks that pose some challenge to beat an adventure with them(like beat adventure with only piercing weapons, or some weird stuff like dwarf with lots of damage WITHOUT mv cards, but two wizards to TK him ;)), maybe some conditions applying to whole battle. But not same simple 5 quests for each adventure.

    But that's actually looks like off-topic :) So, actual question is - do devs consider adding such types of adventures into base game or not? :)
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member

    There is no "spawn" or "random" monster command currently in the game - all enemies are preset. Hard to say if they'll find time to do this and have it as an official part of the game due to it's nature.
     

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