[Suggestion] DM Campaign Mode

Discussion in 'Feedback and Suggestions' started by UiA, Jul 31, 2014.

  1. UiA

    UiA Ogre

    Surprised I haven't seen this suggested before. Basically give an option in SP campaign mode to allow your module to be DM'd. I would envision it working like this: people who want to DM could hit a button to queue up and then be randomly assigned the next time a player started a qualified scenario.

    An example I can think of was Shogun 2: Total War, you could click a little box before a battle in campaign and it would search for a player to play for the AI. Before I wouldn't think was possible in this game but we all know how player-controlled mob control works since leagues started.

    I think this would revitalize SP campaign as a human is always going to be more cunning than AI. (And if the day comes when AI becomes as self-aware as human mind we'll have a lot more things to worry about than videogames) To reward DM's they should get a brown chest the first 2 times they beat the player, with the gold chest as a reward if they make them run out of their 3 tries. (at which point the player should have the option to retry with AI or a new, randomly selected DM) I wouldn't increase the rewards for the player as having an interesting challenge should be the incentive itself.

    Of course there could be potential problems with this :

    players colluding (hey dude can't beat troll tyrant think you could DM and help me out?) I think this would be mitigated by having the random queue for DM's

    DM's trolling / being jerks : Say its obvious you're losing the scenario so you decide to fly your remaining 1 stourge away from some slow dwarves for an eternity. I would hope a report button would be included just as in MP so these types of players could be banned from DM'ing

    Stalling/Slow Players/Time issues : With regular SP you get as long as you want since the AI doesn't care about time. Well humans don't have the luxury of waiting an unlimited amount. I would institute a per-turn timer (say 30 sec, a minute?) since a match-wide one seems impractical and hard to specifically tailor to each module

    Some scenarios are going to be a faceroll no matter how good a DM you are : Lets face it, you could be a 2300 elo cardhunter grandmaster but you're still going to get toasted in 1st round by a firestorm deck in kobold mines. In a lot of cases you're going against optimized decks, players know what cards you have and what works. Thats just the way the cookie crumbles, don't really have a good solution other than I don't think many players would check the DM box just for mindless farming runs.

    All in all I think implementing something like this would be very much in the spirit of a game based on old-school D&D. Imagine fighting an ogre in campaign that wasn't mindlessly wasting all its attacks against your nimbus'ed warrior, that sort of stuff would happen with something like this, and I for one would be happy for the challenge.

    So that's my suggestion. Feedback? Rants? Assorted Grumblings and/or Rumblings ?
     
    Maniafig likes this.
  2. Lord Feleran

    Lord Feleran Guild Leader

    What's in it for the 2nd player?
    And battles go a lot more difficult if there's someone with a brain instead of AI.
     
  3. Kalin

    Kalin Begat G'zok

    You can already do most of this with custom scenarios (and there the DM can choose which monsters to use and even draw a custom map) but neither player will get any loot.
     
  4. Sir Veza

    Sir Veza Farming Deity

    Provided the 'buddy system' can be prevented, I think player who opt to play vs a human should get a percent advantage on loot upgrades.
     

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