erm, playing around with 3d renders gave me some ideas. This is one I think its easy to implement and makes the map really stand out... and I think I've suggested it b4 Current: map icons and completed dungeons pretty much use the same icons throughout. At a quick glance, its not easy to know which is which. Suggestion: upgrade the icons to show them differently without taking too much bandwidth doing so. The portal based imp adventures can all use a generic portal icon with different color shaders. Likewise for the tombs, lairs, dungeon, arenas, tutorials etc. Only problem are the few like wizard's workshop, batman's manor, woodhome, pools, tree forts... perhaps a standard minimal set of dungeon icons pushed to client with shader vectors would simplify things ?