[SUGGESTION] Custom player created scenarios

Discussion in 'Feedback and Suggestions' started by dennie, Jun 1, 2013.

  1. dennie

    dennie Kobold

    Please add some sandboxing here. Some player created modules, with their own storylines, enemies etc.
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    There are already custom created maps - it's in as an experimental feature for club members. There are several threads about maps and such.
     
  3. dennie

    dennie Kobold

    Do club members can create there their own modules, or only map tiles?
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Maps only this far, no scripting or loot or xp et c. But who knows? Doubt we'll see adventures with xp as that would cause the campaign to be cheese-passed to gear up.
     
  5. dennie

    dennie Kobold

    Neverwinter Online Foundry is great example how devs can handle xp and loot in player created content.
     
  6. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Well, all games shouldn't be the same - and no matter, this feature was introduced in the game like 1 week ago...
     
  7. Hessian

    Hessian Orc Soldier

    How do you access the bloody things? I can download the file but how do you open the custom map?
     
  8. Farbs

    Farbs Blue Manchu Staff Member

    Sorry, I really need to document this somewhere useful. Haven't got to it yet.

    1. Log in
    2. Click Multiplayer
    3. Click Create Casual Game
    4. Click Custom
    5. Click Load...
    6. Select and open a .scn file
    7. Click Create Game
    Enjoy!
     
    Lance likes this.

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