I am sick of the starting positions in Host (with one team member starting isolated between two other team members). In quickdraw or even in normal play if you don't run all warriors, the starting positions in this map can instantly decide the game by making it extremely unlikely for the isolated character to be capable of escaping one or two neighboring warriors who drew extra moves or step moves the first round. If you have a non-melee character in the forward spot and an enemy warrior in a side spot gets the moves to run in front of you, your only possibility for survival is to either get very lucky with your first hand and have more control cards than they have moves or to run backwards which puts you at an extreme position disadvantage and is unlikely to even work in the short term if they have step attacks. In short, I think each team should start on one side of the map instead of two one side and one the other so that a small amount of good placement and card luck will not give warrior-heavy teams an overwhelming Round 1 advantage.