[SUGGESTION] Better consistency (thus UX) for the different invitation dialogs.

Discussion in 'Feedback and Suggestions' started by ParodyKnaveBob, Mar 29, 2016.

  1. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    You know I love the game and the overall UX. $:^ ]

    However, there are issues with the two very different pop-ups for joining a team and being challenged to a battle. One has a plain textbox in the middle and doesn't mess with the background; the other has prettier text throughout and darkens the background behind the overlay.

    An even more serious issue, though, which pushed me to post this, comes from @HisRoyalHygiene. (Thank you!) The other day, I asked for test. He suddenly stopped responding for a day or more. Eventually, he popped up to say what had happened. He was used to the join-a-team dialog which gives the following options:

    Decline | Block | Join

    He automatically hit the last button when my invitation appeared on his screen. The problem? Here are the challenge-to-a-match options:

    Accept | Refuse | Block

    Understandably, he didn't even realize we couldn't "hear" each other after that.

    Certainly, it would look nicer if the dialogs exhibited the same style, but more importantly in my opinion, the buttons really should be lain out consistently.

    Decline | Block | Join
    Refuse | Block | Accept

    Join | Decline | Block
    Accept | Refuse | Block

    ...or one of the other four possible arrangements. $:^ } I'm guessing the second one is the preferred one, though, since it appears to be newer and more refined -- plus a cursory search tells me that the Web standard puts OK before Cancel (and this game is played on the WWW, Steam notwithstanding).

    Sorry, no pretty screenshots. Hopefully, text'll suffice. Regards! $:^ J
     

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