The technology of the Sky Citadel is starting to work its way through Cardhuntria, and while most are wary of the dangers, one group arrogantly believes they can harness this power. They refer to themselves as; The Starbeam Guild. The aims of this concept is to generate a new set of enemies (And possibly some cards) that are a hybrid of standard and citadel forms. NEW ENEMIES! Humans Humans make use of their strength and mobility to serve mainly as riflemen and snipers. Humans have taken rather naturally to the use of guns. Human Shotgunner (Holding a shotgun, wearing traditional clothes with a sci-fi chestpiece on top) Shotgun Spray x4 Shotgun Slug x3 Step Back x2 Fumble x3 Slowed x2 Chain Harness x1 Human Sniper (Aiming a scoped laser rifle, wearing a sci-fi visor helmet, sci-fi bracers, traditional clothes.) Mega Laser x3 Drained Battery x1 Clumsy x1 Pull the Trigger x2 Laser Bolt x5 Battery Explosion x1 Human Medic (Holding a sci-fi medkit and a bonesaw, wearing white clothes with sci-fi accessories) Gene Therapy x2 Genetic Boost x1 Genetic Engineering x1 Healing Beacon x1 Minor Heal x3 Hack x5 Rad Grenadier (Human boss wearing full traditional armor with sci-fi modifications and glowing green. Holding a grenade launcher) Radiation Bomb x5 Adapted to Radiation x1 Clumsy x2 Heavy Armor x2 Radioactive Spray x2 Weak Bash x2 Elves With their high mobility, Elves have mostly taken to stealth modules and melee, though their reproductions of the technology are very unstable. Elven Stealth Scout (Arm-mounted cloaking device, sci-fi boots, traditional clothing, traditional curved blade.) Warp Run x3 Invisibility x3 Hack x2 Parry x2 Cowardly Attack x3 Battery Explosion x1 Elven Techshielder (Elven clothes with a slim sci-fi chestpiece, energy armshield and laser sword) Laser Block x2 Shield Block x2 Drained Battery x1 Battery Explosion x1 Laser Thrust x2 Laser Strike x1 Push the Button x2 Reflect Projectile x1 Elven Hitman (Dark hooded cloak with arm-mounted cloaking device and sci-fi harness. Holding a Kris-style dagger) Invisibility x3 Battery Explosion x2 Backstab x2 Cowardly Attack x3 Penetrating Stab x2 Acrobatic Flip x2 Loner x1 Psychmistress (Elven robes with sci-fi gloves and head augmentations with a purple glow around the head) Brain Burn x1 Invisibility x1 Telekinesis x2 Psychic Beam x1 Psychic Blast x1 Psychic Barrage x1 Mind Worm x1 Mind Drain x1 Forgetfulness x1 Perplexing Ray x1 Hover x2 Winds of War x1 Dwarves With their great strength, the Dwarves can carry the heaviest equipment and do so with great enthusiasm. Dwarven Engineer (Dwarf with a robotic arm and laser pistol, wearing simple leather clothes and a heavy backpack) Laser Beacon x3 Dual Laser Beacon x1 Laser Bolt x4 Pull the Trigger x2 Whimpy x1 Slowed x2 Dwarven Immolator (Dwarf with a Flamethrower pack and normal leather clothes) Flame Jet x4 Magma Spray x4 Meltdown x2 Battery Explosion x1 Firestorm x1 Clumsy x1 Flame Spit x2 Dwarven Rocketeer (Dwarf with a warhammer and rocket boots, wearing platemail) Rocket Dash x3 Strong Bludgeon x4 Weak Sweep x4 Hover x2 Heavy Armor x1 Ill-Fitting Armor x1 Trip x1 Dwarven Gigasuit [Big Figure] (Dwarf inside of a mechsuit. One hand is a laser minigun, the other is a fist) Heavy Armor x2 Immovable x3 Charge Up x3 Obliterating Bludgeon x5 Crushing Sweep x3 Clumsy x3 Spin Around x1 Other Figure Crude Turret (Turret made of mostly primitive materials.) Clumsy x2 Spin Around x2 Immovable x2 Shotgun Spray x8 NEW TILES! A focus on hybridized medieval and technological pieces, like stone walls reinforced with metal beams, metal tiles that move into natural materials, piles of scrap for difficult terrain. NEW PLAYER FIGURES! With the above mentioned theme of old-meets-new, this would be a chance to generate player avatars that are a split between the citadel figures and classic figures, mix and matching armor and weapons. That's about all I've got for this concept right now. Feel free to point out any issues or flaws in any of these. Hopefully the 13 new enemy types are interesting and balanced.