[Suggestion] Adding monster portraits to module page

Discussion in 'Feedback and Suggestions' started by Pengw1n, Jul 1, 2013.

  1. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Since the module page is already going down the spoiler route, maybe adding portraits and "#of" for any monster groups per map would be a good tool (esp as page looks very empty atm)? First page could have a general rundown of monster types (without numerical values - as they fluctuate) you can expect to encounter - but with the caveat that unless you've actually tried the map they're shaded as unknown. Any individual adventure map could list these per group in amount and type (unencountered could be: 2 standard silhouettes 1x1 and 2x2). This would more be a tool to remember what monsters are in the map, and what you should build your deck around - if you're going to replay it, either with a new party or retrying failed attempts. Also, possibly adding a "show monsters" button for those wanting to always go in unknown.

    Helpful, while stile avoiding spoilers first time tried. I really like the idea and it makes sense in how a lot of other strategy games presents it's information. I might create a mockup of this tonight, if people have problem understanding the vision.

    Edit: also a good starting point for an ingame bestiary, which we all want (I'm sure).
     
    Zalminen and skip_intro like this.
  2. Forduc

    Forduc Orc Soldier

    You could even tell monsters before first try. I found it bit annoying to queastimate the loadout based on some vague description.

    Just make sure you can easily switch equipment once you see the monster information.
     

Share This Page