i would like to see the damage added to the enemy b4 they get the point from the victory square, i've had a few builds with great DOT damage only to come up short of the win cause they get the victory point b4 they die. i think the victory point should not work like the traits with movement that apply b4 damage is made at the start of a new round. i would like to see it go 1)movement, 2) damage, then 3) victory point. makes you have to chose more wisely on who you want on the square and if you want to trait move (like teleport) off it b4 you get a point and maybe take damage from bad terrain. thoughts?
i know thats how it works. thats why its called a suggestion!! and in a beta just cause that how it works now doesn't mean that's how it has to stay working.
I think it would be interesting to have attachments and terrain take effect before victory points. Often I've been able to stand on lava terrain without worry because it is the last victory point I need, which seems a little unfair. Also, in my opinion the strategy of "stand on the victory point and tank all the damage (alternatively whirlwind enemies if they get close to you)" is a bit too effective at the moment, especially with the single victory point maps.
The slippery and dimensional door moving before damage from tiles is applied I could see being changed. Those traits are instantly better than Hover because of the timing. However, Victory Points are assigned at the END of the turn, and damage over time is applied at the START of the turn. So I don't see those as likely to be swapped for order. Granted, nothing happens between those two events except for discarding. But moving damage over time before discarding would mean the enemy may have more armor to block the damage (if I had 3 armor in hand, I would have to lose one before DoTs tick currently). And I don't actually know if moving with Slippery/Door comes before Damage over Time or after it... if movement is first, then moving Victory Point calculation to the start of the turn would mean that you can use Slippery/Door to get on a Victory Tile "safely" at the start of the turn. Of course, moving Victory Tile checks to the start of the turn also impacts the Single Player campaign where some NPCs start the game on a Victory Square. So they would get one start completely free.
Excellent point. Using slippery/traveler would be abusable to snag victory points, which means that attachments shouldn't take effect before victory point calculations and the system works best as it is now.
ya i was mislead on my thoughts about the points being put on at the start of the turn, but now do see that they are done at the end before the next round has started. upon this new revealing information i no longer stand by my suggestion seeing as it is no longer valid thanks for pointing that out to me.